Henkie

Home Forums Transport Fever officially announced!

Forum Replies Created

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • in reply to: Ore and Coal runs away, why? #6898
    Henkie
    Participant

    It calculates if it is faster for the ore to “walk” or use your transport system. In this case it is faster to “walk” 🙂

    Edit: It takes into account: Time it has to wait for the transporter to arrive, the time the journey takes and the time it still needs to “walk” when it is unloaded.

    • This reply was modified 9 years, 8 months ago by Henkie.
    in reply to: What the "Frequency" in train fever means #6470
    Henkie
    Participant

    They should add more information. Frequency is nothing more how much time there is between two stops. So if the bus just left how much is the waiting time for the next bus. The information which is also important what the travel time is between point A and point B.

    Ideally they should create an information overlay for each line showing, for every stop, the travel time to the next stop and the waiting time.

    Henkie
    Participant

    First of all, great work on the release. I haven’t have any crash yet and I am having fun. But with everything, there is always room for improvement 🙂 I want to add:

    * GUI:

    • List of all events so I can read them back. Don’t want to pause the game every time I go to the toilet 🙂
    • More filtering and sorting in information windows
    • An information window about industries and where they get their goods from and sell their goods to
    • Auto removal of obstructing objects when I press “accept” to build

    * Gameplay:

    • More different types of goods. For example mail would be easy to introduce
    • Towns should produce goods also
    • People who work at industries
    • Houses in rural areas
    • Industries should try to connect themselves. Right now I can force myself to be more efficient just by removing some roads
    • Boats!
    • Option to turn off signals
    • Special buildings within towns like schools and museums

    * Trafic

    • Fix/improve train pathing. If I create a multi-line station and combine all incoming rails into one the train will only use one line at the station ignoring the other free lines at the station.
    • When I create a line and I assign multiple vehicles from a depot to that line I like to add an interval to prevent all vehicles in a cluster.
    • Option to set a minimal time between two vehicles in one line. The second vehicle will wait at a depot to keep its set distance between the first vehicle.
    • Vehicles moving through town should slow down in town to abide to speed limits which exist in the real world 🙂

    Thats it for now 🙂

     

    • This reply was modified 9 years, 8 months ago by Henkie.
Viewing 3 posts - 1 through 3 (of 3 total)