jeniik

Home Forums Transport Fever officially announced!

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  • jeniik
    Participant

    I am noticing that some of the buildings are in a constant state of construction. The typical scenario is one construction site being replaced by a different one each one. They basically alternate. It seems like one building wants to construct itself and the next month is demolished by another building trying to construct itself and it goes on and on…

    in reply to: Suggestions/Fixes #16173
    jeniik
    Participant

    All this that you are suggesting is nice but for me the only thing that is needed is THE BLOODY MULTICORE CPU OPTIMISATION.

    OK, I may be upset a bit by the fact that I am not able to play on my small map with public transport in each of the five cities and trains connecting them together and there is DLC being prepared? Like… I have paid for a game that does not run on my fancy laptop and you are just putting some more models into it? Come on… 😉

    Nevertheless, it is still the best game I have encountered in a long time. But it needs the bloody CPU optimisation. Basically the devs just have to multithread the game, otherwise it is not playable. The CPU is clogged up by two or so threads, the GPU does nothing because CPU is not feeding it any data (when I pause the game, the GPU fan goes nuts so I am pretty sure of that) and I am there trying to enjoy my turn by turn strategy of laying down tracks.

    Geesh…

    I do not want any more functions. I want speed. I want to be able to watch my trains pass by. I want me to be able to enjoy the game without being angry at it for its sluggishness…

    Please guys… If you need any help I would like to give you a hand. Seriously. I want this game to sing.

    — played on i7 macbook pro with 750m and 16gigs of RAM. In Win 8.1…

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