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  • in reply to: Trouble With Cargo #20934
    Shroomworks
    Participant

    Yes,I’ve had that happen too when i tried to connect a second industry to the seven cities i’m currently supplying.

    Demand from the cities has gotten so high,that it was impossible to supply them from only the steel mill. But connecting a refinery to the network,resulted in a severe output drop from the steel mill. So my conclusion is,that it is impossible to connect two industries to a network without having severe production losses from one of them. And even with rising demands from the cities,the production from the industries does not seem to increase at all. In the end,i have to industries that could (but do not) work at full capacity and cities that are constantly under-supplied.

    in reply to: Trouble With Cargo #20812
    Shroomworks
    Participant

    Yes i do know about the 20 min rule: travel time + waiting time at stations and signals. All trains are within the time limit.

    After watching a few videos about cargo on YouTube, if found that the details tab in the factory info panel worked for them,but not for me,which is why i never knew what was wrong with the chain. Reinstalling the game helped fix that and now i know what’s wrong: i don’t deliver enough raw materials.

    What makes matters worse,is that all the mines i’ve connected to the chain,seem to produce less and less,with some of them not working at all anymore. Could it be,that the resource demand is divided up among the connected lines and that it would be better to have fewer connected?

    Honestly,cargo in this game is giving me a serious headache :/

    in reply to: Trouble With Cargo #20802
    Shroomworks
    Participant

    New map,same problem. I’m starting to doubt the functionality of the whole system. I have a steel mill,producing goods and distributing them to 7 cities and all transport lines are within the 20 min time limit. The mill gets resources frequently,all within the time limit. Checking the details tab (which i do often) doesn’t show anything,yet production goes up to about 60,and then plummets to almost zero.

    I’m starting to think that production lines are just not worth it (due to a borked system) and the only safe thing is to stick with passenger transport.

    in reply to: Trouble With Cargo #20797
    Shroomworks
    Participant

    Alright,it’s been a little while since i was able to do anything Train Fever related. I’ve implemented the cargo line “fix” mentioned by gcampono and it’s been working wonders so far. Still,the more lines there are,the more tedious it gets and i really do hope the devs are fixing this with the next patch.

     


    @isidoro

    I’ve had a working line that was running fairly well for more than 50 years,until it inexplicably started to break down and refused to eve start up again. I’ve checked every city i’ve been transporting goods to and made sure i was the only supplier. No problem there. Checked the trains and the lines,no problem there either. For some reason however,the factory decided to stop working and i was unable to get it running again.

    And of course,there are some factories,that will never work from the very beginning,no matter what you do.

    in reply to: Trouble With Cargo #20777
    Shroomworks
    Participant

    Thank you for your answer 🙂

    Ok,i can see your point that using 2 trains on one line would be better than having two. I’ll try to do this as soon as i get the chance,

     

    As for problem number two,so it was a bug after all. I do hope it gets fixed soon, because it makes no sense and punishes the player 🙁 I also hope that the bug with mines/wells/forest not working although they are connected to a factory,will get fixed as well.

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