The_President

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  • in reply to: Buffer stops and other small improvements/ideas #15773
    The_President
    Participant

    I am no modder so I don’t now the current limitations but I think this can be done/should be done by a modded station? If not – I think the suggestion should be to make that customizable for modders because another player need 3 street connections the next one 4 and Urban Games cannot integrate 100 stations with all possibilities and not all players need them. I think a moddable solution would be great in this case and maybe the screenshot provided by Blokker_1999 can be done the same way if street connections and track laying is fully moddable.

    in reply to: Buffer stops and other small improvements/ideas #15723
    The_President
    Participant

    @synchronos, I am sure that it doesn’t work in my game right now. Maybe the problem is that my freight station is placed in a city which directly needs the goods. I am sure that the demands of the connected cities (via additional freight lines to this station) are not recognized at the moment because the first city has a demand of 81 for example and the connected factory produces exactly that value of goods…
    One of the connected city has a demand of 40 and after 20 years no goods were delivered.

    If I supply two cities with one line or the same city with 2 different stations it works as expected. It is a bit strange that the train fully unloads at the first station and then reloads the goods needed at station 2 again but it is working 😉

    A managed thread for all suggestions is really needed. The best solution would be some kind of ticket system directly connected to Urban Games. So they can visit a ticket and close it after they implemented or refused it so every one can view the status and doesn’t need to ask again and again and watch changelogs and so on…

    in reply to: Buffer stops and other small improvements/ideas #15683
    The_President
    Participant

    Another great option would be the following:

    Display speed limits
    Please add an option to display track speed limits after the track was built – for track optimization for example

Viewing 3 posts - 1 through 3 (of 3 total)