[TOOL] Train Fever Game Manager

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Viewing 15 posts - 61 through 75 (of 107 total)
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  • #18837
    moriety
    Participant

    This game needs such a major re-start. It is unlikely modders will ever save the game as it has so many out of balance issues which combined with the surreal track and road building system (“Error: Illegal”) are insurmountable problems.

    This bunch of programmers created the most complicated track and road building system in the history of computing.Β The consumers didn’t bite and the crowd funders lost their money. Everyone lost.

    I was lucky enough to only pay 1 1/2 London pints of beer on this rubbish. Nothing is balanced in pricing or passenger capacity terms, and 90% of track/road building efforts end up with a laughable “Illegal” error.

    I hope this firm quickly disappears into a side note of history, where it belongs.

    #18851
    Gwinda
    Participant

    First of all I’m sorry to hear that you feel disappointed.

    Secondly, I think you are writing in the wrong thread here πŸ˜‰
    This thread is about TFGM (Train Fever Game Manager) a non official tool developed by me (I’m not a part of the development team, I don’t even live in the same country or speak German), but I will try to give you some help.

    I have read your threads and it sounds like you are trying to apply RRT, TT and other earlier transport simulators logic into Train Fever. This won’t take you far…

    Train Fever game mechanics works entirely different from these games, forget all about your earlier tactics. You can’t lay tracks up- downhill in 45 degrees, as in reality, you have to follow the landscapes contour lines and climb up/down the hills/mountains. You can turn on the contour line layer in the lower right corner. You can’t just lay tracks in a straight line from A to B, you need to study the landscape to plan the route. This is a part of the game strategy.

    Laying double, triple, quadruple or any number of tracks, is very easy. The track snaps together and you can build as many tracks you like, not restricted to only double tracks.

    I can agree that tunnels and bridges can be a bit tedious to master. When it comes to bridges, you can build them in several steps. If I know I will be needing more than one track, I first build a ramp that ends before the road/river begins. Then the bridge segment and then a ramp down again.

    When you add tracks to the bridge, the bridge foundation will be expanding in a right angle to the track, you need to be sure there is enough space to expand the foundation. Just as in real life, the foundation can’t expand into a road or canal.

    Tunnels are a different chapter. They can be a true pain, but most of the time they work very well. One thing you would like to avoid is to have an S-curve inside a tunnel, that will make it near impossible to lay double tracks.

    When planning for a double track tunnel, I usually raise the terrain across the area where the tunnel will begin and end. I raise it so it forms a steep slope across all the planned tracks. This works fine in 97% of the cases.

    The industry model also works a bit different from most of the earlier games. In some games you could “push” goods up in the chain from bottom to top. Train Fever works on a model where it first has to be a demand for goods at the top level. Cities are placing “orders” at the industries after demand, calculated on number of factories, shops etc in each city. The order is placed at the factory with the fastest delivery time (roundtrip). I do agree that this is a bit odd calculated. It seems it only rely for frequency, not the frequency and capacity.

    If you turn on the Cargo layer you will notice that some cargo “walk” by them self. If they can reach the destination faster, by walking, they will do so and ignore your line. In the factory information you can see if it is using your line or not.

    If you click on the city name, you will see how much goods are currently being delivered and how much is needed.

    The most important rule is the 20 minute rule. No passengers or cargo will even begin to travel if it can’t reach its destination, door-to-door, within 20 min. real time (including loading, reloading, unloading, waiting time etc.)

    There are plenty of guides out there to explain various aspects of the game. Have a look here for some basic guides.

    The Train Fever community is very friendly and supportive. As long you keep a friendly and open mind, you will find that there are plenty of gamers willing to help you with specific issues you might encounter.

    These are the major forums for Train Fever.

    It is not my intention to “convince” you that this is a great game, I’m just trying to help you overcome some of the game mechanics…

    Good luck.

    • This reply was modified 7 years, 3 months ago by Gwinda.
    #18863
    Gwinda
    Participant

    1.1.1.85 – 1302
    Version 1.1

    * Temporarily removed the repair option.
    It was only checking the legacy format. Needs to be rewritten.
    * Added a tag preview in tag manager.
    * Added a colour editor to the tag manager.
    Now you can set your own colors on the tags.
    * Create and Add new tags directly from the Mod’s information panel.
    * Auto naming when exporting tags by languages.
    Edit manually to break auto naming and clear the name to enable it again.
    * Added auto named tag file exported (selected languages).
    * Added more links under the help menu.
    * Added progress bar when scanning for modules.
    * Added confirmation dialog after tag export.
    * Added an auto clear option to the log window (auto clears when TF starts)
    * Added Select all to log window.
    * Added Find dialog to log window.
    * More intelligent mod import from non standard formats.
    * Better Lua error messages.

    * Fixed a bug where search with empty strings always returned match.
    * Fixed a bug where tags sometimes where exported under the wrong file name.
    * Fixed the group on status view mode.
    * Fixed a bug where all flags (mod’s info page) was shown if a mod didn’t have any strings defined at all.
    * Fixed a potential crash when TFGM closed after TF had been closed manually.

    • This reply was modified 7 years, 3 months ago by Gwinda.
    #18877
    Gwinda
    Participant

    Version 1.1c.
    The Mod conflict solver has been rewritten.

    #18933
    Gwinda
    Participant

    New version 1.2.0.90 – 1307​

    • Added path to an external Lua editor for editing configuration files.
    • Added a Mod configuration option to toolbar and popup menu.
    • Fixed a division by 0 error in the tag color class.
    • Fixed a bug where the info.lua files was case sensitive.
    • Fixed some tag description formatting issues (missing spaces)
    • Fix. Selected modules stays selected after enable/disable etc…
    • Fixed Steam profile link not working from Translator author cards
    #18938
    Gwinda
    Participant

    Release Release 1.3.0.91 – 1308

    • Added a vehicle browser.
    • Fixed the tag export filename not including the right path.
    • Fixed the empty tag list if no tag had been selected in mod view.
    • Lua engine now loads external script references.
    • Targa images now use alpha mask.

    The vehicle browser currently only shows all installed (vanilla, dlc and mods) vehicles and their data.
    It scans your TF installation at startup, so be a bit patient πŸ˜‰

    #19124
    Gwinda
    Participant

    ​Release 1.4.0.92 – 1312

    • Added a timeline view in the vehicle browser.
      – Mouse wheel, scroll up/down in list.
      – SHIFT + Mouse Wheel, scroll horizontal along time axel.
      – CTRL + Mouse Wheel, zoom in/out time
      For now, the item at the top is always scrolled into view when scrolling up/down.
      The vehicle type is looked up in the tag manager to get the color.
    • Added some more vehicle info in the Vehicle manager.
    • Added a progress indication when loading vehicles into the vehicle manager.
    • Added default images for each vehicle type (when an image is missing).
    • Added a new standard tag: Car
    • Fix. On close, progress window showed old information from previous usage.
    • Fix. Added some missing hint messages.
    • Fix, A missing UTF8 conversion when scanning vehicles.
    #19206
    Gwinda
    Participant

    Release 1.5.0.98 – 1316

    • Vehicle manager scans vehicles when opened for the first time.
    • Better info.lua resolver.
    • Catching exception errors for logging.
    • Cleaner/improved debug logging.
    • Fix. TF starting in the wrong location for GOG installations.
    • Fix. The crash when scanning a conflicting mod.
    • Fix. Progress window now close on exception errors.
    • Fix. Crash when clicking outside an item in the vehicle manager.

    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager

    Localized tags can be downloaded from Train-Fever.net.
    http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/

    If you have translated something, please share it with me πŸ™‚

    #19210
    Gwinda
    Participant

    Release 1.5.3.101 – 1319

    • Added checkbox in Preferences “Show splash screen”
    • Removed the Clear cache button.
    • Fix. Checkbox not working in conflict solver during import and scan.
    • Fix. Scan colliding with itself (creating a false conflict)
    • Fix. Some mods didn’t install properly.
    • Fix. TFMM import function broken.
    • Fix. Vehicle manager not showing DLC and mod vehicles.
    • Fix. Crash when installing mods with broken images.
    • Fix. Crash when batch deleting mods during screen update.

    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager

    Localized tags can be downloaded from Train-Fever.net.
    http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/

    If you have translated something, please share it with me πŸ™‚

    #19214
    Gwinda
    Participant

    Release 1.6.1.102 – 1321

    • Added search function to vehicle manager.
    • Added vehicle browser group views (none, mods).
    • Removed progressbar from main window’s bottom edge (replaced by the progress window).
    • Fix. Crash when download failed.
    • Fix. Crash if start or end dates are invalid in Timeline.
    • Fix. Timeline not become focused on mouse click.
    • Fix. Model filename now relative to Train Fever root.

    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager

    Localized tags can be downloaded from Train-Fever.net.
    http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/

    If you have translated something, please share it with me πŸ™‚

    #19229
    Gwinda
    Participant

    Release 1.7.0.105 – 1325

    * NEW! Built in Train-Fever.net mod catalog.
    Browse, download and register mods from train-fever.net directly from TFGM’s built in catalog feature.
    This is a very basic and a raw version of it, but it will improve in the coming updates πŸ˜‰
    After a mod has been downloaded TFGM will try to register it. If this succeeds, the mod is moved from
    the Download to Library folder. If it fails, the mod will remain in the Download folder.
    Remember that not all files are “mods”, some are a tools, texture packs etc… these you have to handle manually.
    TFGM is capable of “unlimited” parallel downloads in the background, but on request from our Administrators at
    train-fever.net, TFGM will only download one mod at a time to not overload the server. In coming updates TFGM
    will queue mods so more than one mod can be selected for download (but still downloaded one-by-one).

    * Added more log messages
    * Fix. TFGM freeze/not starting if some application was running in the background; such as Overwolf and Cortana.
    * Fix. Tag edit button not showing correct images.
    * Fix, Add new tag from the mod detail view not working.

    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager

    Localized tags can be downloaded from Train-Fever.net.
    http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/

    If you have translated something, please share it with me πŸ™‚

    #19247
    Gwinda
    Participant

    Release 1.7.1.107 – 1327

    • Fix. (I hope) Steam client not found for non default Steam installations.

    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager

    Localized tags can be downloaded from Train-Fever.net.
    http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/

    If you have translated something, please share it with me πŸ™‚

    • This reply was modified 7 years, 1 month ago by Gwinda.
    #19324
    Gwinda
    Participant

    Release 1.71.1.112 – 1330

    !!! NOTE !!!
    Due to a bug in the TFGMLoader.exe and in TFGM download procedure, the auto update might not work for you.
    If so, manually update TFGM and then you should be alright again.

    * Added “open download folder” button.
    * Added a sortable “Registered date” column to mod List view.
    * Added a download manager to queue download requests.
    * Added Download abort button.
    * Added Load message in Catalog mod view.
    * Added Estimated download speed to mod catalog.
    * Added Estimated download time to mod catalog.
    * Added download percentage to mod catalog.
    * Added collapsable groups.
    * Added Unknown vehicle image in Vehicle manager.
    * Added command switch -WaitOnExit to TFGMLoader.
    * Added command switch -NoStart to TFGMLoader.
    * Added command switch -KeepArchive to TFGMLoader.
    * Added vehicle version to the vehicle detail view.
    * Added vehicle calculated lifespan for 25%,100%,125%,150% and 200%
    * Added timeline hottrack button
    * Downloaded mods are batch installed first when the download queue is empty to prevent pop-up spam.
    * Group Headers are Right justified to easily spot them.

    * Fix. Mod catalog status not synchronized with Mod list view.
    * Fix. Timeline colors not synchronized with tag color edits.
    * Fix. File not found not handled on mod download.
    * Fix. A minor memory leak in the load progress animation.
    * Fix. Internal TFGM updater didn’t download the update.
    * Fix. TFGM was closed even if the Updater failed to start.
    * Fix. Unknown waggons got the Car picture instead of the Waggon in Vehicle Manager.
    * Fix. Log file being overwritten when updating Preferences.
    * Fix. Log file being overwritten while updating TFGM.
    * Fix. TFGMLoader sometimes crash when updating TFGM.
    * Fix. Vehicle details not cleared on unselected vehicle.
    * Fix. Cargo image alpha masks not correctly displayed.
    * Fix. Timeline images not showing full Image.
    * Fix. Timeline text color always drawn with a good contrast.

    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager

    Localized tags can be downloaded from Train-Fever.net.
    http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/

    If you have translated something, please share it with me πŸ™‚

    #19368
    Gwinda
    Participant

    Release 1.73.1.114 – 1334 TFGM
    Release 1.22.1.17 – 1334 Loader

    I have been away for some work and couldn’t spend as much time I usually to do with TFGM.
    Here is a small update, mainly fixing the TFGMLoader crash when installing updates.

    !!! NOTE !!!
    Once again, due to a bug in the TFGMLoader.exe the auto update might not work for you.
    If so, manually update TFGM and then you should be alright again.

    * Search in Vehicle manager now also includes the mod’s file name.
    * Log system improved with more messages.

    * Added estimated vehicle length in vehicle manager.
    * Added filter button to only show the highest version of each vehicle in vehicle manager.
    * Added preparations for upcoming update.
    – Added new switch to TFGMLoader -Test

    * Fix. Vehicle view didn’t scroll on keyboard up/down arrows.
    * Fix. TFGMLoader crash on install.

    Please add comments and vote for new features on Trello.
    https://trello.com/b/fYxDEz24/train-fever-game-manager

    Localized tags can be downloaded from Train-Fever.net.
    http://www.train-fever.net/filebase/index.php/Entry/486-Train-Fever-Game-Manager/

    If you have translated something, please share it with me πŸ™‚

    #19396
    Gwinda
    Participant

    1.73.2.115 – 1335

    Hotfix for the broken search function in the Vehicle manager.

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