Model converter finally done. It’s a simple command-line tool, that takes 3D model file name as parameter and converts it’s meshes into Train Fever mesh format (.msh and .msh.blob pairs).
This program just converts model geometry. To add converted models to the game you need to manually write .mdl config and so on. I will make tutorial, how to entirely add your trains and etc in game, later.
Supported input model format: Collada .dae, Blender .blend, 3Ds Max .3ds, Wavefront .obj and many others.
You can download it here http://omich.pngamers.org/tfmc.php#en
I had to flip both the model and the texture map. We’ll see how things progress now that this tool is here. 🙂
Will probably need some info on how to deal with the .mdl file and placement of bogies etc.