- This topic has 41 replies, 16 voices, and was last updated 9 years, 2 months ago by Michael1110.
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January 30, 2015 at 10:44 #16469brunnaParticipant
Which next week will be available the patch ? 🙂
I can’t continue my savegame… :/ I have too much lagg in 1989 :/
I don’t need so much only I want to play with correct settings…with enough FPS
- This reply was modified 9 years, 2 months ago by brunna.
January 30, 2015 at 11:41 #16471coujouParticipantThey promised THIS week… Tick tock tick tock…
January 30, 2015 at 15:52 #16475XcentyParticipant@coujou: I’m waiting too… If I have to have next week, no problem for me if the patch is promising 🙂
I’ve a decent configuration. but the game is definitively CPU consuming.
January 30, 2015 at 18:42 #16478Michael1110Participant@coujou: Mikael didn’t promise anything. He expected it to be released this week but apparently something delayed it (like Steam for instance).
January 30, 2015 at 19:52 #16485eis_osParticipantThey seem to heavily test currently on steam, the steam testing was changed 5 times the last two hours…
Looks like some problems…
January 30, 2015 at 19:58 #16486Michael1110Participant@eis_os: Interesting. Possibly trying to still push it out today : )
January 30, 2015 at 20:08 #16487brunnaParticipantWhere can I watch their steam testing ?
January 30, 2015 at 20:13 #16489eis_osParticipantJanuary 30, 2015 at 20:34 #16495FX2KParticipantI just got an update for TF, so fingers crossed.
http://steamcommunity.com/games/304730/announcements/detail/154581565738587320
- This reply was modified 9 years, 2 months ago by FX2K.
January 30, 2015 at 22:22 #16500Michael1110ParticipantGot the Update. While I can confirm that the game in general runs smoother now the main problem (game getting stuck at the end of the month for some time) still exists. Possibly a new Savegame is needed… :/
January 30, 2015 at 23:27 #16505FX2KParticipantWell there are noticeable improvements but I would have hoped to see something to resolve the issues with multiple PIP windows causing massive drops, perhaps a single PIP which shows the selected vehicle only, rather than 10 useless PIP windows because you bought 10 new buses.. or even better, an option to turn of the PIP would be nice!
One window drops 10fps, 2 about 15, 3 around 20fps..by which time the cursor starts lagging and just trying to manage a paused game can become uncomfortable. Yeah yeah, hit DEL and re-open the window you actually wanted… hmmm….Nevermind.
Its better, so hats off the the dev’s for the additional optimisations and also keeping their promise of further optimisations and releasing today…but its still lacking when it comes to actually playing the game and using the UI (performance wise) IMO.
January 30, 2015 at 23:55 #16508Michael1110Participant@FX2K: I agree. PIP should have an option to be disabled because of the performance draw (every game I have played that did this pretty much adds/activates a full new camera to the game and thus has to render far more). It especially is annoying when you buy many new vehicles because at that point the game grinds almost to a halt, depending on how populated the world is, opening a PIP for each one for no logical reason in my opinion… I think it works better that the PIP doesn’t open when you buy vehicles, only when you click on it in the depot.
Plus the game engine’s optimisation currently doesn’t allow it too run smoothly because its too CPU bound (my GPU is somewhat bored with Train Fever)
Or have an option to limit the max. amount of PIP that are allowed to be opened at any given time.
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