linoa06

Home Forums Transport Fever officially announced!

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  • in reply to: playing against AI opponents #1850
    linoa06
    Participant

    It would be a welcome addition, though they tend to suck (too hard, too easy, or just build plain nonsensical stuff….looking at you Railroads!), but still, I do enjoy the occasional clever AI.

    in reply to: Map size #1702
    linoa06
    Participant

    Well, if I can build a long distance railway it’s fine by me. 🙂

     

    I have a random question while I’m at it, though – I’ve seen there was path and block signals but how hard will it be to set them up? I hardly get the difference (well, I do, but I don’t know when to use either lol) and I worry it’s going to bother me during play. Also, can the signals have more than two states? For instance, the signal behind the occupied block being red, the signal one block further orange and the signal two blocks further green?

    • This reply was modified 10 years, 4 months ago by linoa06.
    in reply to: Map size #1700
    linoa06
    Participant

    Hmm. 256 km² is the size of a big city. I don’t get the “one meter resolution” part :p

    in reply to: Maintain an interval between trains/buses #1694
    linoa06
    Participant

    “In Cities in Motion, that was not possible and we could see three buses together with a huge gap after with no buses, which is unefficient and very frustrating !!”

     

    IRL bus and train companies do this too, and the problem still occurs. I think it’s actually pretty realistic, not a “flaw” of the game.

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