Mvek

Home Forums Transport Fever officially announced!

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  • in reply to: Offline playing #18339
    Mvek
    Participant

    No problem on GOG version.

    in reply to: Train Fever Interactive Guide #17952
    Mvek
    Participant

    Thanks!

     

    Btw. for other tips, not only that M, N keys when building roads are useful, but also what is good to know is that when you for road lines click on the station icon instead of the station shelter on road, game balances automatically, where to put the line according to current usage for the grouped stations. So if you have BUS station at the beginning of intersection from different angles, and you click on icon, the usage of particular stops can switch, when you add another line to this station.

    in reply to: Permission to record videos of Train Fever #17951
    Mvek
    Participant

    Thank you for this confirmation!

     


    @douglas
    : Thanks for info about Paradox, I think I knew it, but forgot. But not needed it yet.

    in reply to: Train Fever Interactive Guide #17926
    Mvek
    Participant

    Ok, let’s not discuss about benefits of one or other signalling system. I have simple question, because after checking again your guide I am even more confussed but have 2 particular questions:

     

    1) Do you know what for the one-way signal is for then? I thought that it means that the track is one-way like one-way road, so no train ever will go the other way (like it would normally ignore the signal, because it is not for this direction).

    If so, then I don’t understand your warning on the explanation of double tracks layout – why should I NOT use one-way signals there? It should be the same (so no reason to use them, but no problem to use them).

     

    2) In your second video about double layout, you put only two signals in each direction on all the track, because you have only 2 trains on that line, right? If you would have 3, you would need to segment it into more blocks between the junctions in front of stations…

    in reply to: Train Fever Interactive Guide #17925
    Mvek
    Participant

    I hoped that I get a bit more realistic track layout (and only the PBS from OpenTTD). So that if I build a signal before junction (2 tracks instead of 1), the train will take any of them and I don’t have to care about it if I have some trains slower and some faster. Now I have to plan to let slower trains go by always one way with waypoint, which does not seem as a big problem, until you have really a complex network with many branches. Of course then maybe the game crashes:-). Current situation, if I get it now well, is in some ways simple, you have much more order, but then it would go better with timetables (which I don’t know, if I would enjoy here, even though I like it in CiM 2).

    But I have to play with that a bit and we will see.

    in reply to: Train Fever Interactive Guide #17919
    Mvek
    Participant

    Yep, I have experimented with it a bit. Even though I knew from some reviews that the game lacks “PBS” from OpenTTD and TTDPatch, I have not understand this part from your example of rail design with signals. Hm, that sucks… Pitty, I am still switching between “like the game” and “annoyed”. To build a bigger network then has to look really strangely…

    And yes, well I am having lag at each month with a few tracks and vehicles, without any mods, so I can understand your frustration.

    in reply to: Train Fever Interactive Guide #17914
    Mvek
    Participant

    Hi, thanks for the guide, I wanted to ask for money back (on GOG), until I have found this guide, because I did not understand the materials transportation. So very much thanks! Thanks to your guide I could start playing well (on medium, not hard).

     

    I have one addendum, which I have found accidentally – buttons N and M works for roads to create easily bridge over rail etc. Just drag road across some obstacle and then try N and M.

    On the other hand I am a bit stuck about signals and have to test it more. I mean that it seems that line selects automatically one fixed track to use in station and train won’t go to other if this one is occupied. So I am really looking forward to some hints about building a railway network. At least something for start…

     

    in reply to: Lagging in main menu and in the game #17913
    Mvek
    Participant

    Well, I have lagging each end of month when all the costs numbers appear. And I have also SSD, GTX 750, but a bit older CPU, so I will also check for peaks of CPU, maybe that is the problem. It did not happen at the beginning, but later, when I had a lot of vehicles (but still less than 100).

Viewing 8 posts - 1 through 8 (of 8 total)