sprool

Home Forums Transport Fever officially announced!

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  • in reply to: [MOD] Cargo Mod (made by Gwinda) #17793
    sprool
    Participant

    Ok I now understand the manufacturing model a bit more, I did not think it was possible to stimulate dormant industries but I see if you create a demand with an infrastructure then the manufacturing can be coaxed into starting.

    It would be good to get more than just the domestic goods supply chain, so that steel,or wood, for example, can be used to make different things to supply into the towns.

     

    in reply to: [MOD] Cargo Mod (made by Gwinda) #17787
    sprool
    Participant

    I have a problem with this mod. Having to install all the files manually on a mac, I’ve not found a mod manager to work properly with mac file system yet. Now I get no more floating icons showing goods routes, and out of a possible 40 industry sites on a small map, only 4 or 5 are actually producing anything, and these are only making 1 unit a year. I’ve tried starting in 1850, 1900 and 1950 but I still get very few active industries and very low output rates.

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