theuros

Home Forums Better simulation, better usability, better Train Fever

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  • in reply to: Let's Play Train Fever (Coming soon) #4028
    theuros
    Participant

    hm… preordering game on steam get’s you some music and digital poster ???  that’s it ?? … and yea 10% discount…

     

    in reply to: Some questions about the game. #4011
    theuros
    Participant

    Is anywhere any documentation of all features which will be implented on release this friday ?

    in reply to: Some questions about the game. #3940
    theuros
    Participant

    Different stations for passengers? …. this is kind of dumb … I understand if you need to bild different platform on same station … but to build entire station only for goods? … can you at least stack stations together?

    About ” Going from point A to point B twice” .. i was in a hurry and forgot to finish my entire question

    I ment if it’s possible to set a rout from A to B twice and then go to C and then again 2x A to B … basicaly if it’s posible to use a train which has a route to occasionally do something else.

    About “Add / remove wagons automaticly on station”  … if this is not posssible is a big drawback compared to OpenTTD, because I got a lot of lines transporting one goods to one direction, then change wagons and transport something else back. This is a feature which should be implemented. Also I had a lot of trains  going for example A – B – C – D => main route with oil was from A to D .. and between B and C I added some other wagons…. also i transported somethig else from D to A…

     

    I understand that game is still in beta, but I’m affraid that will be only eye candy without deep gameplay… If won’t surpass gameplay of OpenTTD .. then… well .. it sucks 🙂

    in reply to: Some questions about the game. #3924
    theuros
    Participant

    well .. by complexity I mean mostly:

    – Multiple trains using same route without getting stucked

    – Set different platforms on a station for passenger / goods trains ..

    – Add / remove wagons automaticly on station ..

    – Going from point A to point B twice …

    – Set waiting period …. wait until 100% full .. or wait until 80% full … or wait 2min then go… ect..

    – Set priority to some trains .. for example a train waits to get fully loaded on some station .. but if some other train with priority comes along .. that waiting train should leave.

    in short … I hope that I will be able to do a lot more than I could in Open TTD

    in reply to: Some questions about the game. #3897
    theuros
    Participant

    Thanyx for your reply… but…

    1. I didn’t ment track layout complexity but train routes in general. For example .. in OpenTTD your trains can easly get stucked in multiple platform station, crossings ect…  I want to know if you hava the ability to define some rules ect…

    2. Yes what .. free or payable DLCs?

    3. Has someone any better answer ? … are there any plans?

    4. I know this …. wpuld be nice and not too hard to implement how much time is 1 year.

     

Viewing 5 posts - 61 through 65 (of 65 total)