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  • in reply to: Performance improvement suggestion: Routes #12154
    thief
    Participant

    started a new game, medium..

     

    wanted to be sure that all lines are done right.. took me 1,5h in for the first city, then i rage quite…

    in reply to: Performance improvement suggestion: Routes #12144
    thief
    Participant

    “I sometimes just remove the left-side stops to prevent this. But this is not always desirable if you have a 2nd line running the other way passing the same stop.”

    my problem with that solution is that i may have 4 or more tramlines going trough that grouped stop, so ungrouping does hurt aswell..

     

    “The turning trams may cause gridlocks and drop the freq. of the line dramatically.”

    thats how i found out about that issue.. had a line in years, that i switched due to age, so i let all new trams go at once.. then at a stop,  the trams did the 180 degrees turn, and after the 4 tram i had a complet lock..

    maybe i woulndt even have noticed it, if it would not have been my major route to the trainstop, so after a while, all trams from that city where stuck there..  took me a good while to just unlock anything, and figure out at all, what the reason was..

    since then, i do random checks of routes, and if i find a screwed one, ill check all routes of that city, till i cant find any loops/ turns anymore… takes ages, and happens every now and then again.

    in reply to: Performance improvement suggestion: Routes #12112
    thief
    Participant

    Another problem with (tram) routes that i have: ( havent tested with busses, and only with the small on street stations)

    if i put up my incity lines with high tram density, it happens that the lines at certain stations do a loop by using parallel streets.

    i then have to remove a few stations,  reasign them, then the loop is gone. BUT then the loop may happen somewhere else on the track… so i have to check the same track over and over!

    additionally it happens that a tram that should run station a-b-c, turns after station b for 180 degrees, runs in the station b, then turns again after station b for 180 degrees to run then to station c.

    same game as with loops, remove the station, re-add it, problem solved.

    both of this issues can happen on the same route, moving forth and back while i fix one end..

    adding a new track or changing an existing one does mess up other existing tracks again.. so i spend hours trying to straight out my lines..

     

    its pure pain.

    please add a button to hardnail lines on the roads as they are now, for ever!

    in reply to: Build 4519 Monthly-Mega-Lag #12110
    thief
    Participant

    having that “end of moth” lag too.

    but mine is a bit longer, more like a minute or so…

    also scrolling is slow, if i realy want to scroll or work, i have to pause the game.

    Medium sized map, allmost all citys connected per train, every city has atleast 1 industry connected, high tram use..

    in numbers: 196 trucks, 524 trams, 24 trains.

     

    any way to make the game use multi-core? since i (and most others i guess) these days have multicore systems.

     

Viewing 4 posts - 1 through 4 (of 4 total)