Tumb

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

Forum Replies Created

Viewing 9 posts - 16 through 24 (of 24 total)
  • Author
    Posts
  • in reply to: Rotate building #4608
    Tumb
    Participant

    M and N keys

    in reply to: Blender import/export #4541
    Tumb
    Participant

    A guy on train-fever.net is making an import/export tool, so it won’t be long before it’s released.

    in reply to: How to run 2 trains on a single line? #4507
    Tumb
    Participant

    Don’t place signals before switches, only after.

    in reply to: Expanding train stations? #4502
    Tumb
    Participant

    You must expand stations manually (demolish the old one and build a new one). Demolishing buildings for expansion is costly, so you have think about where you are placing it if you plan to expand it.

    in reply to: How to run 2 trains on a single line? #4494
    Tumb
    Participant

    Hard to tell without a screen, but i did a single line with 2 trains like this 

    One way signals and launching the 2nd train to A when 1st one is near B (depends where your depot is)

    • This reply was modified 9 years, 8 months ago by Tumb.
    • This reply was modified 9 years, 8 months ago by Tumb.
    in reply to: Expanded map generation options. #4444
    Tumb
    Participant

    Map generation is totally not modable btw.

    Also tried to replace all the non fir/pine mdl files in models/model/trees with duplicating and renaming douglasfir_rt_1.mdl/fraserfir_rt_1.mdl and so on, but there’s absolutely no change when generating a new map.

    Sad. Wanted to have pine forests.

    in reply to: Train Fever Interactive Guide #4434
    Tumb
    Participant

    Well it’s down because of too much traffic, so does anyone know the key for taking a screenshot? there’s a screenshot folder in the folder with the profile

    in reply to: Place Beta changelog's/patch notes here #4158
    Tumb
    Participant

     

    • Delete key now closes popups as well

    If by popups they mean windows, then that’s one great addition. OpenTTD players like me will feel right at home. 🙂

    • This reply was modified 9 years, 8 months ago by Tumb.
    in reply to: Expanded map generation options. #4157
    Tumb
    Participant

    I hope it’s modable enough to add actual forests to the generation, cause the map now from the screenshots looks an embarrassing green wasteland.

Viewing 9 posts - 16 through 24 (of 24 total)