Varana

Home Forums Better simulation, better usability, better Train Fever

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  • in reply to: [FIXED] Multi-platform, multi-line station, doesn’t work #7361
    Varana
    Participant

    Yep, selecting a platform would be nice. A similar effect could be achieved by having waypoints, provided they are small (not larger than signals) and there can be lots and lots of them.

    in reply to: Unrealistically Fast Time Compared To Speeds #7360
    Varana
    Participant

    Even with maximum speed, the bus will take the same amount of time. That month only passes faster for you.

    You have to compromise there in some way. If it were real time (or closer to real time), you would have two options:

    The game time passes incredibly slow. It’d take ages to even reach the year 1900.

    Or, the vehicles would run incredibly fast. Let’s say that your bus would, in reality, take one hour to complete its route. On slow speed, the game takes only seconds for one day. Your bus would have to run fast enough to complete the whole route 24 times in about two seconds.

    Maybe take the individual bus or train as a symbol, or an abstraction. It’s not really an individual bus but a game representation of the buses running that line during a few months. Or something like that.

    That’s a compromise all these games have to make, not only transport simulations. In Civilization, it can take you hundreds of years to move an army from A to B. On the plus side, you don’t have to actually play for 6000 years, which would be quite difficult. 😉

    in reply to: [FIXED] Multi-platform, multi-line station, doesn’t work #7353
    Varana
    Participant

    There are two issues here:

    1) If you have two lines on a track and split up the track in front of a station into separate platforms, the game apparently randomly decides which platform the lines get assigned. That could be two separate platforms, but also both ending on the same platform, leaving the other (perfectly accessible) unused.

    I think that’s a bug, because the assignment doesn’t follow any recognisable pattern. Both platforms are accessible for both lines, but each time you change something (put certain signals on the track; remove and replace a section on the track), the line is re-evaluated, and gets a platform assigned. Which one, appears to be random.

    So if I encounter that problem (two lines using one platform, leaving another one unused), I try removing and re-adding parts of the track somewhere until the lines get distributed onto two separate platforms.

    2) The other issue is a strange behaviour on double tracks with switches. If I have a double track with two switches so that trains can get from one track to the other, the game tends to move both lines onto one side of the track, leaving the other one unused. I’m not sure whether this counts as a bug per se, or is simply unintended behaviour or side-effect.

    in reply to: I don't get rail signals. Please help… #7301
    Varana
    Participant

    Trains will only reserve tracks to the next signal. Junctions don’t count.

    So in theuros’ example:

    If there is no signal in front of x (seen from where the train is coming), the junction is ignored. (Also, for the game, there’s no main or side lines. All lines are created equal.) In this case, the train which leaves the station (B or C) first, will reserve the whole track to A and block the other one from leaving the station.

    If you put signals in front of x (that is, between B and x, and C and x, respectively), the train leaving the station will only reserve a path to the signal. Once it arrives there*, it tries to reserve the next part of the track, in this case from signal to A. The train that reaches its signal first, takes precedence.

    * That’s a bit simplified. The game takes train speed, time to slow down to speed zero, train length, etc. into account. It probably calculates the time the train would need to slow down to stop at the signal, and reserves the track at that point, i.e. shortly before it reaches the signal. If the track’s occupied at that time, it stops the train.

    in reply to: A few questions, confused. #7298
    Varana
    Participant

    I agree. For passengers, the system works quite well. For goods, it has side-effects that arguably make it broken. Freight trains should be slow and big. Currently, slow doesn’t work because you have to stay below 20 minutes; big doesn’t work (at least half of the game) because the cities don’t accept enough goods to warrant long trains. In any way, you’re often better off with running several high-speed freight trains, instead of one slow-moving large train. This needs a serious overhaul.

Viewing 5 posts - 61 through 65 (of 65 total)