xenos_ds

Home Forums Transport Fever officially announced!

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  • in reply to: New player, question about map size #16602
    xenos_ds
    Participant

    Increase Map Size
    Allow building many Metropolis sized cities that can be connected by intercity trains on the largest map. The current large map should be the small size.

    I fully agree. I WON’T BUY THAT GAME before it offers realistic map sizes. I’m really amazed about the gameplay and the graphics, but due to the map size, I haven’t even started playing. I bought A-train and put it aside after half an hour, because of the disappointing map size. In fact, we have 21st century gameplay at the size of a model railway in your cellar.

    I used to play Transport Tycoon and Locomotion a lot. Look how huge the maps there are in Open Transport Tycoon. But it has a really outdated gameplay and 90′s style graphics. We need something that combines gameplay with realistic map sizes. In times of large online game networks, it should be possible to handle it for a computer. You don’t even have to render graphics or vehicles that are out of the view. You only need to handle the parameters like lokation, speed, passengers… and developement status/occupation of city squares.

    in reply to: Suggestions/Fixes #16601
    xenos_ds
    Participant

    Increase Map Size
    Allow building many Metropolis sized cities that can be connected by intercity trains on the largest map. The current large map should be the small size.

    I fully agree. I WON’T BUY THAT GAME before it offers realistic map sizes. I’m really amazed about the gameplay and the graphics, but due to the map size, I haven’t even started playing. I bought A-train and put it aside after half an hour, because of the disappointing map size. In fact, we have 21st century gameplay at the size of a model railway in your cellar.

    I used to play Transport Tycoon and Locomotion a lot. Look how huge the maps there are in Open Transport Tycoon. But it has a really outdated gameplay and 90’s style graphics. We need something that combines gameplay with realistic map sizes. In times of large online game networks, it should be possible to handle it for a computer. You don’t even have to render graphics or vehicles that are out of the view. You only need to handle the parameters like lokation, speed, passengers… and developement status/occupation of city squares.

Viewing 2 posts - 1 through 2 (of 2 total)