Looking for modders

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  • #2690
    SpoorObjecten
    Participant

    Cool thanks!

    In that case, except for the texturing part and creating bogeys, i’ll be having 20+ trains ready for the last finishes touches!

    #2701
    pschlik
    Participant

    That’s an interesting system, but it sounds simple enough to work with. It’s nice to see that you guys already have a plan for handling modding. šŸ˜€

    #3766
    Jonathan078NL
    Participant

    I love your work SpoorObjecten, I hope you will be able to make all those iconic dutch N.S. trains like Hondekop, Sprinter, Koplopers, NS IRM, NS DDZ, NS DD-AR, NS Mat 64, ‘Blokkendoos’ etc. Maybe it’s also nice to make the newer models like the NS SLT and Stadler GTW. šŸ˜€

    Also some nice looking iconicĀ loc’s like theĀ NS 1000, NS 1100, NS 1200,Ā NS 1300, NS 1600/NS 1700,Ā  NS 2200, NS 6400, NS Baureihe 186 etc.

    http://www.christrains.com/ts_buy.html

    #3774
    Jonathan078NL
    Participant

    I found this Mod Manager on this german fansite http://www.train-fever.net, maybe it’s usable for you, maybe you allready using it . I don’t know.

    http://www.train-fever.net/filebase/index.php/Entry/5-Train-Fever-Beta-Mod-Manager-BETA/

    #3786
    Jonathan078NL
    Participant

    There are some german people allready running mods on Train Fever beta; A running ICE train for example. take a look at this thread and video.

    http://www.train-fever.com/forums/topic/new-video-by-tom-io-showing-some-mods-new-industries-new-vehicles/

    This websiteĀ seem to beĀ ahead in modding then we are on this forum, don’t take me wrong. It’s in german though http://www.train-fever.net. Maybe we can collaborate with these guys, it can make things alot easier then finding out everything by ourselves.

    #3844
    Skiwee
    Participant

    Hey everyone I got a question regarding LOD will the modding/import tool do the LOD model’s it self or will I have to dumb down the .obj my self?

    Also I study’d the concept art for how detailed I should make my models and would like a little input if I haven’t taken it too far with the cooling-fans (current version has 12517 faces), still need to add couplers). In the End-user version I want the cooling fans to spin at a constant rate. Also ignore the texturing I want it to look as if it was made by the game artists to keep it in spirit of the game. If any Beta-player has seen a trainĀ with cooling fans could you post a picture please? (excluding the “NoHAB AA 12”) Ā Train is a New Zealand DL class in case you where wondering.Skiwee NZ DL class

    • This reply was modified 7 years, 11 months ago by Skiwee.
    #3846
    Mansen
    Participant

    I know nothing about the modding side of things, but I recall Mikael talking about how only a number of ingame models currently have LODs, so I’d assume you have to do them yourself (since the game would otherwise have LODs for everything implemented already)

    #3871
    GeoffersH
    Participant

    This websiteĀ seem to beĀ ahead in modding then we are on this forum, donā€™t take me wrong. Itā€™s in german though http://www.train-fever.net. Maybe we can collaborate with these guys, it can make things alot easier then finding out everything by ourselves.

    I agree, but we need to have an option to choose between German & the English language, otherwise it won’t be any help. A lot of German websites do give you the option to choose English.

    #3884
    Jonathan078NL
    Participant

    You can start topic’s in english on train-fever.net, they can and are willing to answer in english aswell.

    #12954
    niefe9181
    Participant

    Frankly speaking, Iā€™m not in the stride of 3D designing, so I ask help from my brother whose talent is exceptional when it comes to schematics, CAD and templates. I demand him to give me unique train designs. We did the whole process for a week. I used mix of 1.75mm ABS Filament Black and Dark Green – for a camouflage effect. Unfortunately, I have no photos to share. Maybe next time Iā€™ll post some when Iā€™m finished with the latest model.

Viewing 10 posts - 46 through 55 (of 55 total)
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