- This topic has 73 replies, 18 voices, and was last updated 9 years, 12 months ago by
Omich.
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AuthorPosts
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October 2, 2014 at 12:30 #10644
Jey_Bee
ParticipantOK… problem fixed!
I needed Visual C++ 2013 !!!!!!!!!! (Not 2012)
NOW it works! 😀
October 2, 2014 at 16:25 #10679Tattoo
ParticipantStill getting error when trying to open a file. Windows 7 Ultimate 64 bit fully updated already just last week. 🙁
This is the text inside the box;
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.DllNotFoundException: Unable to load DLL ‘lua52’: The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at KeraLua.NativeMethods.LuaLNewState()
at NLua.Lua..ctor()
at TFMV.ContentManager.LoadMesh(String FileName)
at TFMV.MainForm.OpenMesh(String FileName)
at TFMV.MainForm.<.ctor>b__2(Object sender, CancelEventArgs e)
at System.Windows.Forms.FileDialog.HandleVistaFileOk(IFileDialog dialog)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1026 (RTMGDR.030319-1000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
—————————————-
TFMV
Assembly Version: 0.3.2.0
Win32 Version: 0.3.2
CodeBase: file:///F:/Train%20Fever%20Tools/Train%20Fever%20Model%20Viewer/0.3.2/TFMV.exe
—————————————-
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1002 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
—————————————-
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1001 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
—————————————-
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1001 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
—————————————-
OpenTK.GLControl
Assembly Version: 1.1.0.0
Win32 Version: 1.1.1589.5942
CodeBase: file:///F:/Train%20Fever%20Tools/Train%20Fever%20Model%20Viewer/0.3.2/OpenTK.GLControl.DLL
—————————————-
OpenTK
Assembly Version: 1.1.0.0
Win32 Version: 1.1.1589.5942
CodeBase: file:///F:/Train%20Fever%20Tools/Train%20Fever%20Model%20Viewer/0.3.2/OpenTK.DLL
—————————————-
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
—————————————-
NLua
Assembly Version: 1.3.1.0
Win32 Version: 1.3.1
CodeBase: file:///F:/Train%20Fever%20Tools/Train%20Fever%20Model%20Viewer/0.3.2/x64/NLua.dll
—————————————-
KeraLua
Assembly Version: 1.3.1.0
Win32 Version: 1.3.1.0
CodeBase: file:///F:/Train%20Fever%20Tools/Train%20Fever%20Model%20Viewer/0.3.2/x64/KeraLua.DLL
—————————————-
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1026 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
—————————————-
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1015 (RTMGDR.030319-1000)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
—————————————-
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging=”true” />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
October 2, 2014 at 16:56 #10694Jey_Bee
ParticipantTry to download visual C++ 2013.
http://www.microsoft.com/de-de/download/details.aspx?id=40784It works to me!
October 2, 2014 at 17:06 #10695Tattoo
ParticipantYes, that did it. Thanx Jey_Bee
October 3, 2014 at 05:16 #10735Tattoo
ParticipantGood work on this Omich. The model is a lot easier to see now and I like the zoom w/ the right mouse button. I also like how it show the centers. Are you planning to show the animation of the vehicle in the future? That would be good to have.
Thank you for making this.
October 4, 2014 at 05:48 #10835Tattoo
ParticipantI used this to view the things I made and it worked fine. I tried to load a default model and it didn’t work. After some checking, I found out that this doesn’t work if you have the cost mod installed. So if anyone else is having problems and you have the cost mod installed, that’s most likely your problem.
Otherwise it works great. I really like how it loads the .mdl file. Great work…
October 5, 2014 at 13:41 #10932Omich
ParticipantTatto, if you open .mdl with animations (only KEYFRAME animation type supported now, KEYFRAME_MATRIX animations such as pistons of default steam trains seems glitchy), it shows animations list under LODs list and play it, if you choose animation there.
TFMV uses some scripts from game to correctly load some values from vehicle configs. So, cost mod, probably, changes this game scripts and vehicle configs. To load modified by cost mod vehicles you should copy modified scripts from \TrainFever\res\scripts\ into \TFMV\lua\.
Also, for now I’m working on implementing some editing ability into TFMV and TFMC integration.
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This reply was modified 10 years, 6 months ago by
Omich.
October 5, 2014 at 18:02 #10968Tattoo
Participantit shows animations list under LODs list and play it, if you choose animation there.
Yes, I seen that but when I select a part of a steamer, the part moves up or down or sideways and not the proper animation. I was basically just letting you know that it’s flawed and is not a big deal. I just thought it would be nice if it worked as it should.
To load modified by cost mod vehicles you should copy modified scripts from \TrainFever\res\scripts\ into \TFMV\lua\.
I copied the file cost_mod_config.lua into the lau folder and the models load fine now. Awesome.
Again, thank you for making this. It really comes in handy to test my models. 🙂
Also, for now I’m working on implementing some editing ability into TFMV and TFMC integration.
I’m interested to see what you do with it. I’d like to see orthogonal projection if possible and camera views like shape viewer for msts.
October 5, 2014 at 20:09 #10980Omich
Participant>when I select a part of a steamer, the part moves up or down or sideways and not the proper animation
As I said, some kinds of animation not supported properly now. I’ll fix it later.
>I’m interested to see what you do with it.
For now, I want to replace LODs and animations lists by a model tree graph, which shows model, groups, meshes and sub-meshes, animations, materials and textures in hierarchical structure.
And, yes, I will add an ortho projection, and ability to move parts of a model and so on in 3D viewport.
October 5, 2014 at 23:13 #10993Tattoo
ParticipantYes, that would be nice. I didn’t know your were planning all that. Kewl. I like that it shows the different lods too. I only wish there was something in game to say how far we are zoomed out so I knew how to set the distance in the .mdl file. I’m thinking of a vehicle that changes colors at certain distances to indicate how far out each distance is because right now I have no idea how far out or in I’m zoomed at. I noticed differences in the default .mdl files. Some single lod models are set at 2500 =/- and some are set at 1400 =/-. So I’m not sure which to use for mine with out knowing how far each distance is in game. I’d imagine the view distance on lower poly models would be higher than higher poly models.
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This reply was modified 10 years, 6 months ago by
Tattoo.
October 6, 2014 at 00:19 #10995Tattoo
ParticipantI just thought about this too, it might be nice to show the wire of the cantery so people can adjust the pantographs on their models.
October 6, 2014 at 06:43 #11006DasMatze
ParticipantFrom the top of the rail to the bottom of the cantery there are 5.91 meters.
October 6, 2014 at 09:31 #11010Tattoo
ParticipantThank you
October 10, 2014 at 05:59 #11307Omich
ParticipantUpdate 0.3.3
- Fixed animations. Now it displays most of animations are really correct;
- Added orthographic projection and some camera position presets;
- Added background and light color selection.
Editing functions not included in this update. They need some more polishing.
October 10, 2014 at 07:30 #11316Tattoo
ParticipantVery nice Omich. I like what you’ve done. One thing I noticed is once an animation is selected, it won’t stop until I load another model. The thing I don’t like about it is where the view is centered on the axis of the model and I can’t move it except to zoom in/out.
This has come in handy to me more then a few times while building vehicles. This helps a LOT and am very thankful to you for making this and sharing it here as well as the German site.
Thank you again for making this and your converter. Any changes planned for the converter?
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This reply was modified 10 years, 6 months ago by
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