[TOOL] Train Fever Model Viewer

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  • #11317
    Tattoo
    Participant

    Here’s something I forgot to mention. The texture on the coal and iron ore loads for the open hopper from 1975, open_1975.mdl, doesn’t show correctly. The mapping is tiled and the viewer isn’t showing it tiled.

    #11318
    DasMatze
    Participant

    Another thing are multiple submeshes. Only the first submesh is showing. See the trees for basegame content examples.

    #11807
    Omich
    Participant

    I will add multiple sub-mesh support and better material support into TFMC and TFMV in next version. However, don’t know exactly when, maybe next week.

    #12141
    viniciusjarina
    Participant

    Hi @Omichi

    If you want to use NLua/KeraLua for both x86 and x64 just create a x86 and x64 folder in the same directory of KeraLua and put the lua52.dll on the respective folder.

    NLua.dll
    KeraLua.dll
    + x86
    lua52.dll
    +x64
    lua52.dll

    Also. NLua will not work with the regular lua52.dll from luabinaries (because there is a few more methods added to the Lua52.dll like luanet_pcall and others. The binary lua52 available from NLua website/github is 100% compatible with the original Lua, actually is even better because the oficial release doesn’t contain the latest patches http://www.lua.org/bugs.html#5.2.3-2.

     

    #13240
    olahaldor
    Participant

    I have downloaded the latest version, as I haven’t tried the one with GUI yet. I keep getting error messages and can’t open anything (model, mesh or groups).

     

    I have of course installed Visual C++ redist and dotNetFX prior to opening the model viewer v 0.3.1

     

    See the end of this message for details on invoking

    just-in-time (JIT) debugging instead of this dialog box.

     

    ************** Exception Text **************

    System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)

    at KeraLua.NativeMethods.LuaLNewState()

    at NLua.Lua..ctor()

    at TFMV.ContentManager.LoadModel(String FileName)

    at TFMV.MainForm.OpenModel(String FileName)

    at TFMV.MainForm.<.ctor>b__0(Object sender, CancelEventArgs e)

    at System.Windows.Forms.FileDialog.HandleVistaFileOk(IFileDialog dialog)

     

     

    ************** Loaded Assemblies **************

    mscorlib

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll

    —————————————-

    TFMV

    Assembly Version: 0.3.1.0

    Win32 Version: 0.3.1

    CodeBase: file:///D:/Users/Ola%20Haldor/0.3.1/TFMV.exe

    —————————————-

    System.Windows.Forms

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

    —————————————-

    System.Drawing

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

    —————————————-

    System

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

    —————————————-

    OpenTK.GLControl

    Assembly Version: 1.1.0.0

    Win32 Version: 1.1.1589.5942

    CodeBase: file:///D:/Users/Ola%20Haldor/0.3.1/OpenTK.GLControl.DLL

    —————————————-

    OpenTK

    Assembly Version: 1.1.0.0

    Win32 Version: 1.1.1589.5942

    CodeBase: file:///D:/Users/Ola%20Haldor/0.3.1/OpenTK.DLL

    —————————————-

    System.Core

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

    —————————————-

    NLua

    Assembly Version: 1.3.0.0

    Win32 Version: 1.3.0

    CodeBase: file:///D:/Users/Ola%20Haldor/0.3.1/NLua.DLL

    —————————————-

    KeraLua

    Assembly Version: 1.3.0.0

    Win32 Version: 1.3.0.0

    CodeBase: file:///D:/Users/Ola%20Haldor/0.3.1/KeraLua.DLL

    —————————————-

     

    ************** JIT Debugging **************

    To enable just-in-time (JIT) debugging, the .config file for this

    application or computer (machine.config) must have the

    jitDebugging value set in the system.windows.forms section.

    The application must also be compiled with debugging

    enabled.

     

    For example:

     

    <configuration>

    <system.windows.forms jitDebugging=”true” />

    </configuration>

     

    When JIT debugging is enabled, any unhandled exception

    will be sent to the JIT debugger registered on the computer

    rather than be handled by this dialog box.

     

     

    • This reply was modified 7 years, 9 months ago by olahaldor.
    #13284
    Tattoo
    Participant

    Is anyone else having problems with the model viewer and the newest version of TF?
    I can’t get this to work now.

    I’ve actually reinstalled Windows 7 and everything else but I reinstalled vcredist_x86.exe and it still doesn’t work now. I also have NO mods installed. I’m trying to open default vehicles and the model viewer keeps freezing up.

    EDIT: I got this to work finally after trying a bunch of different files. It started to work after I installed the visual studio 2013 x64 bit file. I also installed the x86 version.

    #15888
    Skiwee
    Participant

    So I’ve finally discovered the reason my mods don’t map textures in the TFMV, I just don’t know what the cause is.

    What I think might be the cause;
    • Sketchup method of handeling layers.
    • Sketchup exporting as .3ds (also Sketchup’s .3ds export is the only format that won’t crash the converter).
    • Sketchup exporter period

    Results;
    • When exporting just Textures and not Materials to .3ds, I have missing objects (still textures arn’t mapped).
    • When I have the materials as texture in Sketchup “Color by Layers” then export the material is rotated 90˚ on some faces and shifted on others.
    • When rotating/flipping UVmap with either Texture or Material still doesn’t display correct.

    My next step was install Blender and TF-plugin tool and import my model but still when I export from blender I get the same result despite the material being correctly mapped in Blender.
    What am I missing?
    How are you guys getting yours mods to display correctly in TFMV?
    I’m using Sketchup 8, also converting from Sketchup 14 yields the same result.
    And no TFMV isn’t the issue as all other models and mods display correct.

    #16280
    olahaldor
    Participant

    Omich, any chance you could look at the  bugs we’re getting? Rather.. 0.3.1 won’t open any files – I get that crash no matter what, even though I’ve installed the Microsoft .NET and Visual C++ packages you mention in your post.

    #16281
    olahaldor
    Participant

    I found the 0.3.3 (which isn’t linked to in your opening post btw) through your profile and a post of yours. Still not working. :/

    #16282
    olahaldor
    Participant

    Sorry for spamming the forums. I found a solution though.

    I downloaded TFMV 0.3.2 to see if that worked. It did!! But it didn’ have the bounding box update. So I tried something wild – I copied the .dll files from the 0.3.2 version and replaced it in the 0.3.3 version. That worked too!! 🙂

    #16284
    Skiwee
    Participant

    Sweet have 0.3.3 working now too thx!

    #17123
    knuckles88
    Participant

    Can anyone link me to version 0.3.2 and/or 0.3.3?  I’ve been experiencing the same problem as olahaldor mentioned two or three posts ago, and I want to try the same fix,  but all the download links I can find for those versions point to Omich’s personal website and no longer work.

    #17782
    Zonta
    Participant

    Hey I have the following problem : (I use 0.3.1)

    See the end of this message for details on invoking

    just-in-time (JIT) debugging instead of this dialog box.

     

    ************** Exception Text **************

    System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)

    at KeraLua.NativeMethods.LuaLNewState()

    at NLua.Lua..ctor()

    at TFMV.ContentManager.LoadModel(String FileName)

    at TFMV.MainForm.OpenModel(String FileName)

    at TFMV.MainForm.<.ctor>b__0(Object sender, CancelEventArgs e)

    at System.Windows.Forms.FileDialog.HandleVistaFileOk(IFileDialog dialog)

     

     

    ************** Loaded Assemblies **************

    mscorlib

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll

    —————————————-

    TFMV

    Assembly Version: 0.3.1.0

    Win32 Version: 0.3.1

    CodeBase: file:///Z:/TrainFever/TFMV.exe

    —————————————-

    System.Windows.Forms

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

    —————————————-

    System.Drawing

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

    —————————————-

    System

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

    —————————————-

    OpenTK.GLControl

    Assembly Version: 1.1.0.0

    Win32 Version: 1.1.1589.5942

    CodeBase: file:///Z:/TrainFever/OpenTK.GLControl.DLL

    —————————————-

    OpenTK

    Assembly Version: 1.1.0.0

    Win32 Version: 1.1.1589.5942

    CodeBase: file:///Z:/TrainFever/OpenTK.DLL

    —————————————-

    System.Core

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

    —————————————-

    System.Configuration

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

    —————————————-

    System.Xml

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

    —————————————-

    IconOverlayClient

    Assembly Version: 1.0.0.1

    Win32 Version: 1.0.0.1

    CodeBase: file:///C:/Program%20Files/Box/Box%20Sync/IconOverlayClient.DLL

    —————————————-

    SharpShell

    Assembly Version: 2.0.0.0

    Win32 Version: 2.0.0.0

    CodeBase: file:///C:/Program%20Files/Box/Box%20Sync/SharpShell.DLL

    —————————————-

    System.ServiceModel

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll

    —————————————-

    System.Runtime.Serialization

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll

    —————————————-

    SMDiagnostics

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll

    —————————————-

    System.ServiceModel.Internals

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel.Internals/v4.0_4.0.0.0__31bf3856ad364e35/System.ServiceModel.Internals.dll

    —————————————-

    System.IdentityModel

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IdentityModel/v4.0_4.0.0.0__b77a5c561934e089/System.IdentityModel.dll

    —————————————-

    NLua

    Assembly Version: 1.3.0.0

    Win32 Version: 1.3.0

    CodeBase: file:///Z:/TrainFever/NLua.DLL

    —————————————-

    KeraLua

    Assembly Version: 1.3.0.0

    Win32 Version: 1.3.0.0

    CodeBase: file:///Z:/TrainFever/KeraLua.DLL

    —————————————-

     

    ************** JIT Debugging **************

    To enable just-in-time (JIT) debugging, the .config file for this

    application or computer (machine.config) must have the

    jitDebugging value set in the system.windows.forms section.

    The application must also be compiled with debugging

    enabled.

     

    For example:

     

    <configuration>

    <system.windows.forms jitDebugging=”true” />

    </configuration>

     

    When JIT debugging is enabled, any unhandled exception

    will be sent to the JIT debugger registered on the computer

    rather than be handled by this dialog box.

     

    But I do saw the link toward 0.3.3 but on the page I get this

     

    Ошибка сервера

    404 – файл или каталог не найден.
    Запрашиваемый ресурс перемещен, переименован либо временно недоступен.

    #18440
    Omich
    Participant

    I released source code of all my Train Fever tools on GitHub under MIT License.

    https://github.com/NyanOmich/TrainFeverTools

    Also you can get latest binaries from here:

    https://github.com/NyanOmich/TrainFeverTools#latest-binaries

    Most tools are outdated, have many undone features and known bugs. I have no much time to fix and improve them for a long time. But may be they will be useful to someone.

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