Flex0rNL

Home Forums Transport Fever officially announced!

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  • in reply to: [MOD] Dutch Town Names #12960
    Flex0rNL
    Participant

    Nice mod, the first map I started with it contained the village I live in . 🙂

    in reply to: Stations have 2 names? #11895
    Flex0rNL
    Participant

    With the first you get the station name(duh ;P) and with the other you get the location name I guess??
    Feel free to correct me if I’m wrong.

    • This reply was modified 9 years, 6 months ago by Flex0rNL.
    in reply to: Is it me? #11783
    Flex0rNL
    Participant

    Good to hear. 🙂

    in reply to: Is it me? #11778
    Flex0rNL
    Participant

    All operating systems – Verify integrity of game cache

    1. Load Steam
    2. From the Library section, right-click on the game and select Properties from the menu.
    3. Select the Local files tab and click the Verify integrity of game cache… button.
    4. Steam will verify the game’s files – this process may take several minutes.
    5. Once the process is completed, the Check Window will automatically exit.
    • This reply was modified 9 years, 6 months ago by Flex0rNL.
    in reply to: Things I'd like to see in the next upgrade.. #11673
    Flex0rNL
    Participant

    That exploit will also work the same for industrial buildings allowing you to connect them via rail and forcing them to use your connection..
    Unfortunately rail cargo is less profitable than road cargo.

    in reply to: Things to improve the game #11599
    Flex0rNL
    Participant

    @Trujas: Thanks, I’ll try it.

    @Stonedashell: Yep I also do that most of the time.

    in reply to: Things to improve the game #11593
    Flex0rNL
    Participant

    +1

    It’s a fun and addicting game, but it certainly has it’s annoying and frustrating moments.

    After playing for quite some time yesterday had  a couple of frustrating moments.
    It would be very nice to have a vehicle status window or something so players can see if vehicles are stuck.

    Had quite some difficulty getting a train to the depot which should not been as diffucult if the train just followed a free path which was available.
    Also other trains got stuck even with a passing loop present.Would be very nice to have more say in what track a train uses, as signals is still very fiddly.

    And why does the game keeps changing a large country road to a large street and starts building houses next to it.
    Might be handy to be able to specify that.

Viewing 7 posts - 1 through 7 (of 7 total)