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HPoltergeistParticipant
I see… another dead support and game… fine. =(
Good luck, I’m out of here, I won’t waste my time on this anymore…If anything changes or improves somebody please drop me an e-mail maybe to hpoltergeist.reg@gmail.com.
Thanks and bye guys! =)
HP
HPoltergeistParticipantI see… another dead support and game… fine. =(
Thanks for your opinions. =/Good luck, I’m out of here, I won’t waste my time on this anymore…
If anything changes or improves somebody please drop me an e-mail maybe to hpoltergeist.reg@gmail.com.
Thanks and bye guys! =)
HP
HPoltergeistParticipantUp5.
Devs? Any answer?
HP
HPoltergeistParticipantUp4.
Is this forum dead? Where are the devs to say something on this?
HP
HPoltergeistParticipantYes, the exact thing I’ve noticed. =)
I’m glad to have somebody to confirm this!HP
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HPoltergeistParticipantSame here, it goes on SSD too. Also I can accept the end of the year lag somehow, but not the others. That’s ridiculous that I need to wait a couple of seconds after each road segment built or converted, especially at large constructions with many segments. Unacceptable.
HP
HPoltergeistParticipantGuys, it’s not quite about the end of month lag.
It’s about the general lag in game (maybe end of month too) and after building and converting a road segment. To build a tramway or convert the roads between cities takes ages this way.
The huge pauses at autosaves are probably because the game makes 250MB saves. As I’ve seen.
HP
HPoltergeistParticipantFinally someone who confirmes this! =)
I think I’ve figured out that the problem is with the impossible-to-place endings, colliding, because of uneven or glitched auto terrain alignment at entrances and exits.
Still looking forward to see some fixes on this matter.
HP
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