kockopes

Home Forums Transport Fever officially announced!

Forum Replies Created

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • in reply to: req: Multithreading – performance issu large map #11350
    kockopes
    Participant

    i know it not ‘easy’ but we have 21. century…. multicore cpu are everywhere even in mobile and as i developing for ios/wp/vb… threading is basicaly required just becouse speed of results. so game like this 100% needs to use all cpu power.

     

    btw. i hope that Train Fever will be best game ever soon 🙂

    kockopes
    Participant

    i have seen in scenario with train  Factory-Forest1-Factory-Forest2 that some wood left in train or was loaded in factory while heading to Forest2 then few woods disapeared after returning with ‘mixed’ wood not sure about 20minutes too becouse it was too close.

    passangers jumping off from train A-B-A-C-B-A – they should not board at A if they want to C but next station will be B, they should wait for another vehicle routing to C or go by own 🙂

    in reply to: Progress of Game and Performace issues #10388
    kockopes
    Participant

    every month freeze, every june double freeze, every year megafreeze, in case 4x fastforward it is about click ‘n’ lag

    playing large map , not so many vehicles  <200 and trains <10 mostly cargo, all towns havin traffic jam and i wasnt success to keep passangers line usage above 60% for one year without street upgrades just to spread traffic

     

    i noticed that my i7 4790k (16GB ram ,770 gtx) mostly using only one core for train fever and arroung 4g ram

    – OS independend issue – same machine running win64/linux/mac

    • This reply was modified 9 years, 7 months ago by kockopes.
Viewing 3 posts - 1 through 3 (of 3 total)