MinDBlanK

Home Forums Transport Fever officially announced!

Forum Replies Created

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • in reply to: Signal pains #5332
    MinDBlanK
    Participant

    Have you tried deleting the routes and re-assigning them? The original lines might have worked for steam but may have changed slightly from then.

    Only advice I could throw at you! 🙂

    • This reply was modified 9 years, 7 months ago by MinDBlanK.
    MinDBlanK
    Participant

    Excellent post, nice observations and articulated great.

    A lot of what you mention are things I notice but fail to communicate quite so eloquently!

     

    in reply to: Industry Upgrade #5298
    MinDBlanK
    Participant

    The size of town/city will also cause this. If the town/city doesn’t have the population demand for the goods production will not increase until then. I think!

     

    I’ve noticed production reduce if I’ve had to renew vehicles etc and disrupted the frequency of the pickups/drop offs it’s pretty quick to change production.

    • This reply was modified 9 years, 7 months ago by MinDBlanK.
    in reply to: existing line 1 station #5296
    MinDBlanK
    Participant

    Unfortunately trains stick to the path assigned when the route is created. A way around it is by adding a passing loop with signals so that a train can sit and wait while the other is at the platform.

    Something I hope will be fixed 🙂

    in reply to: Switches, crossings and signals #5290
    MinDBlanK
    Participant

    Agreed Stevo, isn’t it as simple as trains stick to the left much like traffic sticks to the right?

    I’ve noticed on my lines the trains go to the left as soon as possible though my double slips.

    in reply to: Time Running WAY To Fast #5272
    MinDBlanK
    Participant

    +1

Viewing 6 posts - 1 through 6 (of 6 total)