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PetykemanoParticipant
Hey,
I’m having constant crashes. When I load the last save game, it always happens at the same day:
1971. december 09.stderr is empty
stdout sasc:\build\tf\steam\x64\src\game\transport\vehicle_util_2.cpp:238: class std::vector<struct std::pair<struct transport::EdgeId,bool>,class std::allocator<struct std::pair<struct transport::EdgeId,bool> > > __cdecl vehicle_util::`anonymous-namespace’::FindPath2(const class ecs::Engine *,const class ecs::LineSystem *,const struct std::pair<struct transport::EdgeId,bool> &,class std::bitset<16>,const class ecs::Entity &,int,float *): Assertion `alternativeNodes.empty() || assignedNode.entity.GetId() >= 0′ failed.
MinidumpCallback: dumpPath “C:/Program Files (x86)/Steam/userdata/86297784/304730/local/crash_dump/”, minidumpId “7a184765-9204-4072-a077-08622850e77d”, succeeded 1
local time is Sat Jun 25 17:43:54 2016I hope you can figure out what went wrong
Thanks!
Regards
PetykemanoParticipantHey, it’s been two weeks by now. Is it still foggy when the next patch is due?
PetykemanoParticipantThanks!
PetykemanoParticipantHey Tom,
How long is it expected to take until a fix? Days, weeks or months?
- This reply was modified 8 years, 3 months ago by Petykemano.
PetykemanoParticipantHey Tom,
Sure, here it is: https://drive.google.com/folderview?id=0B0mWXcdUcHeuSGlOWGlBZF9yN3c&usp=sharing
About the content:
- Pety.sav is my latest save game.
- There are two of the latest autosaves.
- The last stderr output
- And the dump it refers to.
Thanks
PetykemanoParticipantI experienced the savegame load crash
every time i try to load a saved game the game crashes at 68%.
stderr says this:
Loading from file C:/Program Files (x86)/Steam/userdata/86297784/304730/local/save/Pety.sav
active mods:
_usa/1
config dict:
fileFilters:model/vehicle: all
terrain: default
nameList: usa
fileFilters:model/tree: default
fileFilters:building: default
fileFilters:street: default
environment: default
fileFilters:multipleUnit: all
fileFilters:model/industry: default
savegame version 17
achievements earnable: 0
d:\urban\steam_build_x64\release\src\game\ecs\linesystem.cpp:455: struct line_util::Loop __cdecl `anonymous-namespace’::MakeLoop(const class std::vector<class std::vector<struct line_util::SectionPath,class std::allocator<struct line_util::SectionPath> >,class std::allocator<class std::vector<struct line_util::SectionPath,class std::allocator<struct line_util::SectionPath> > > > &,const class std::vector<struct std::pair<int,int>,class std::allocator<struct std::pair<int,int> > > &): Assertion `idx >= 0′ failed.
MinidumpCallback: dumpPath “C:/Program Files (x86)/Steam/userdata/86297784/304730/local/crash_dump/”, minidumpId “aa5299ef-cdd2-482b-9d57-7492d9efe732”, succeeded 1
local time is Sun Jan 03 13:04:51 2016I haven’t changed any setting since yesterday.
The autosave which was generated a minute before Pety.sav also leads to crash.
PetykemanoParticipantCan we expect this bug to be fixed or should I begin to look for a new card?
PetykemanoParticipantJust had three consecutive crashes. Disabling threaded optimization had no effect at all.
Crash still happens when I zoom in to a city, or zoomed in and scroll the view.
PetykemanoParticipantIve already tried that a few times…
When i set it to a minute it only made my machine hang for a minute.
I also set graphics settings to lowest. However enabling high resolution textures seems to have made crashes less frequent.
I haven^t had a crash since latest patch. The problem might have been related to texture loading which latest patch contained a fix for.
Next time the crash happens i will try disabling threaded optimization in nvidia control panel
PetykemanoParticipantI’m experiencing the same problem.
I have Nvidia 240 GT with most recent drivers (340.x)
I found that the crash happens usually when I zoom in, or when it is already zoomed in and city, a bus or a train gets into focus.
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