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PiperlainParticipant
Yes, I have experienced this issue too. It seems that when a single bridge or tunnel goes over a certain length, then they are unable to snap together. I first noticed it when tunnelling under a large mountain.
My workaround was to split a long tunnel or bridge into two with normal track in between. Therefore I had a few mountains with strange holes in the middle for the short stretch of normal track at times 🙂
PiperlainParticipantMore Trees!
Option to add many more trees e.g. 10x current amount of trees. I think it would really make the maps and tracks look a lot better. User configurable so on a low performance system it can be set to the current level.
Dependency ideas:
1. Dependency for Electric Line = Industry chain of ‘Coal -> Power Station’
2. Dependency for High Speed Rail = Industry chain to Steel Mill
3. Dependency for Diesel Trains = Oil -> Oil Refinery
This I believe would be relatively easy to implement and would give the game a bit more challenge and depth. It would make the three industry chains important and provide interesting challenges due to the random spread of resources.
You could expand the idea by having an initial chain support ‘x’ =e.g. 20 trains. e.g. if there are four power stations on the map 1/4 = 20, 2/4 = 40, 3/4 = 60, 4/4 = All (All instead of a number due to an unknown amount of trains implemented by a user).
PiperlainParticipantHi Manson,
I just want to say thank you for your video uploads. I am eager to get my copy when it comes out and try a lot of things, but in the meantime I have been playing the game via your videos.
It is interesting seeing the new features with each new release and amusing hearing your commentary when things don’t go quite right 🙂
PiperlainParticipantCan anyone advise if roads can go up a steeper gradient than tracks? It is hard to tell from the demo’s I have seen. I would expect road to handle 3x the gradient and also have tighter curves available.
Thanks in advance
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