frogwog

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  • in reply to: Why do the doors open on both sides? #13721
    frogwog
    Participant

    Yeah that’s exactly what I mean, and about the generated maps too. I wish not all the maps were randomly generated, it can be fun but it’s nice to have structured maps with urban areas that aren’t just a mess.

    I think I know what you are saying though Tattoo, I’m try that when building my roads and tracks to hopefully avoid the messing-up, thanks.

    in reply to: Why do the doors open on both sides? #13697
    frogwog
    Participant

    Well I really really hope they fix it, I’m still let down after Cities in Motion 2 devs left so much undone and kept releasing DLC to milk people for money (like the ends of trains being a flat untextured surface, easily fixed but they were just too lazy to do something for free)

    So I really hope the devs of this game don’t abandon it like other devs just leave bugs in games and call it “finished”

     

    Edit: do you guys think they’ll fix that “auto” shaping of routes where roads become squiggly and stuff? I find that almost game breaking I don’t understand why it’s in the game

    • This reply was modified 9 years, 5 months ago by frogwog.
    in reply to: Why do the doors open on both sides? #13683
    frogwog
    Participant

    It’s superficial, but it’s not petty.

    I agree there are majour problems which are far worse than this, yes. But if I pay full price for a game I at least expect the developrs to take the time and type one line of code which could fix a simple but really ugly problem. Tonnes of other issues like not being able to upgrade stations and glitchy track laying ruin the game more for me.

    They’ve released an alpha of a game for full price.

    in reply to: Why do the doors open on both sides? #13676
    frogwog
    Participant

    I don’t think it’s petty uzurpator, it’s very immersion breaking and reflects laziness because it hasn’t been fixed yet. It’s a bug, it’s not a feature but they’ve just ignored fixing it.

    in reply to: Why do the doors open on both sides? #13643
    frogwog
    Participant

    How could they overlook something so obvious? I hope they fix it because it’s really poor quality to leave something so simple yet so stupid unfixed like that.

     

     

    in reply to: Losing interest in this game #13142
    frogwog
    Participant

    I feel very let down and disapointed that laziness and lack of enthusiasm has made a potentially great game in to a lame and clunky experience.
    This is worse than just a “bad game” because it feels like the developers took a good idea and were the wrong people to properly make it. Modders would do a better job no doubt.

     

    in reply to: WAYPOINTS FOR BUSSES #2917
    frogwog
    Participant

    It’s exactly my point Berry, we should be able to make waypoints so we can chose which routes vehicles take so they don’t work it out on their own and cause problems. Traffic Giant did it right.

    in reply to: WAYPOINTS FOR BUSSES #2349
    frogwog
    Participant

    There were other things wrong with CiM, but the busses were terrible.

    In real life you can obviously make a route go on whichever road you want, for example if there are busy streets, I want to make my bus take the highway instead. But in Cities in motion you can do that because they overlooked a huge game feature, so your bus only went automatically-generated routes between stops that the game workd out automatically.

    Stupid, even Traffic Giant didn’t screw that up and that game is like over a decade old now.

    in reply to: Suggestion: Grass grows on unused tracks #2337
    frogwog
    Participant

    Great suggestion, it’s this kind of little detail that really brings games to life.

    Thumbs up from me!

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