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Home Forums Transport Fever officially announced!

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Viewing 15 posts - 1 through 15 (of 25 total)
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  • in reply to: Higher Cargo Rates #19945
    imajor
    Participant

    For the discussion.

    in reply to: Higher Cargo Rates #19944
    imajor
    Participant

    For the discussion.

    in reply to: Higher Cargo Rates #19939
    imajor
    Participant

    Thanks Tossi.

    in reply to: Higher Cargo Rates #19931
    imajor
    Participant

    Thanks. I think this is quite enforced. I admit that you can have a full long cargo train even with normal settings, but I wouldn’t call this satisfying. Would you agree with me, that if you just play the game without enforcing long trains, you will never have any?

    in reply to: Higher Cargo Rates #19905
    imajor
    Participant

    Simple: I don’t want to create some small trains ONLY to be able to build a long train.

    But I admit that I was surprised about your video, I didn’t think this is possible, maybe something has changed in the game since I tried the last time. Any chance to share the save game?

    in reply to: Higher Cargo Rates #19899
    imajor
    Participant

    “Learn how to play”

    Thanks for the incredible lesson! Learn to read other posts before posting a lesson. I did the same as you, and could get some long trains (as I posted before) but I was expecting more. I see now they exposed the cities grow rate, so if you set those to max, I guess you can get pretty good demand for goods.

    in reply to: Higher Cargo Rates #19685
    imajor
    Participant

    But  @imajor, there is a workaround if you want fully loaded trains – modify wagons capacity, create (or duplicate existing) wagons, for different stages of production.

    Yes, that is a workaround. Let me know if you find where I can override the 20 minute rule, and then I will happily return to this game. I also loved to watch the trains moving on the landscape.

    in reply to: Higher Cargo Rates #19682
    imajor
    Participant

    Also one thing that probably ruins my lines and its related to the 20 min rule (OMG I hate that rule), is that I build my map as a network. So the tracks from industries most of the time connect to a huge hub of other lines. So I have a bulk track of 4 or 5 tracks with trains running north and south. And most of the time I only duplicate when really necessary. So there are some waiting time at connections. Waiting time probably is the one that ruins my setup.

    But a busy network is much nicer to look at than exclusive tracks for each train.

    Exactly my thoughts. And the 20 minute rule encourages you to do the opposite, create a dedicated track for each train, and put the stations close to the source/target to minimize the traveling time.

    Here’s the vid:

    Sorry Mike, but your video just convinced me that long cargo trains are not working in TF. Was that train loaded at 10%? So only two wagons had something in them, the other 20 wagons are only decoration? I understand that the line makes profit, but if the wagons are just empty decoration then that doesn’t really make me happy. Did you play other similar games? Where you have a bit complex network, and you start more and more long cargo trains to handle the demand, and the huge stations and the tracks are full of these long FULL trains delivering cargo? That is the experience I’m looking for.

    in reply to: Higher Cargo Rates #19654
    imajor
    Participant

    Actually I think it matters. More trains means less frequency, so the stuff has to wait less time at the station before it would be transported. As far as I know both the number of trains and the time to take the travel matters. But if you want to transport for long distances, where the travel time itself is close to 20 min, no matter how much trains you run, you will not fit into the 20 min rule. And even if you would, who wants to see coal transporting trains following each other with 2-3 wagons? I want a long slow train with dozens of full wagons.

    in reply to: Higher Cargo Rates #19633
    imajor
    Participant

    I wish the station limit would be the only one preventing me from using long trains. When I was trying, the longest train I could make was like 8 wagons, when I delivered the goods to 6 different cities, to maximize the demand.

    I don’t understand why are you saying that the 20 minute rule fits the game. Have you tried transporting cargo over long distances? I might be wrong, I haven’t tested the latest version of the game.

    in reply to: Higher Cargo Rates #19613
    imajor
    Participant

    I think I stopped playing this game when I realized that I will never be able to make huge cargo trains crossing the map because of the 20 minute rule. But I would love to return if this rule would be modified somehow (maybe it is aready modified? Haven’t checked in a while)

    in reply to: Higher Cargo Rates #19611
    imajor
    Participant

    Correct me if I’m wrong, you are saying that the 20 minute rule kills the cargo trains? If so, I completely agree with you. At least the 20 minute rule should respect the distance, so it should give you more time if the source is far.

    in reply to: Higher Cargo Rates #19587
    imajor
    Participant

    What do you mean by “customizable wagons capacity”?

    in reply to: Higher Cargo Rates #19335
    imajor
    Participant

    How?

    in reply to: Losing interest in this game #12553
    imajor
    Participant

    I put in hours and hours in creating great looking junctions able to handle large volumes of trains

    That is also the part in these games what I like the most, but in train fever I feel it pointless. What for? The train traffic is so low, that a simple junction can handle it in most cases, to to mention that most of the trains are half empty.

Viewing 15 posts - 1 through 15 (of 25 total)