Michael1110

Home Forums Transport Fever officially announced!

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  • in reply to: Another performance update ? #16508
    Michael1110
    Participant

    @FX2K: I agree. PIP should have an option to be disabled because of the performance draw (every game I have played that did this pretty much adds/activates a full new camera to the game and thus has to render far more). It especially is annoying when you buy many new vehicles because at that point the game grinds almost to a halt, depending on how populated the world is, opening a PIP for each one for no logical reason in my opinion… I think it works better that the PIP doesn’t open when you buy vehicles, only when you click on it in the depot.

    Plus the game engine’s optimisation currently doesn’t allow it too run smoothly because its too CPU bound (my GPU is somewhat bored with Train Fever)

    Or have an option to limit the max. amount of PIP that are allowed to be opened at any given time.

    in reply to: Another performance update ? #16500
    Michael1110
    Participant

    Got the Update. While I can confirm that the game in general runs smoother now the main problem (game getting stuck at the end of the month for some time) still exists. Possibly a new Savegame is needed… :/

    in reply to: Another performance update ? #16486
    Michael1110
    Participant

    @eis_os: Interesting. Possibly trying to still push it out today : )

    in reply to: Another performance update ? #16478
    Michael1110
    Participant

    @coujou: Mikael didn’t promise anything. He expected it to be released this week but apparently something delayed it (like Steam for instance).

    in reply to: Another performance update ? #16291
    Michael1110
    Participant

    Thanks for the info mikael!

    Hopefully with it the game becomes playable again : )

    in reply to: Another performance update ? #16228
    Michael1110
    Participant

    Well… the fps aren’t that much of an issue for me compared to the game actually getting stuck almost every month for far too long : (

    If they “fix” (yeah more like rewriting the core for multithreading) then at least the game becomes “playable” again.

    in reply to: Another performance update ? #16144
    Michael1110
    Participant
    in reply to: Another performance update ? #14626
    Michael1110
    Participant

    I too have this performance problem, to the point of the game becoming unplayable on a large map and the later stages of the game.

    It runs somewhat smooth while being paused, but once I unpause it’s close to unplayable slow and stuttering.

    I was living with that when another problem started: At almost every month’s end the game freezes up 1 min so far!!! (up to two mins with the new patch : (  ) Important here also is that while it is frozen, if I click or try to minimize the game and do something else in the mean time it crashes with the following information:

    Faulting application name: TrainFever.exe, version: 0.0.0.0, time stamp: 0x54776992
    Faulting module name: ntdll.dll, version: 6.1.7601.18247, time stamp: 0x521eaf24
    Exception code: 0xc0000005
    Fault offset: 0x0000000000027b0b
    Faulting process id: 0x214
    Faulting application start time: 0x01d0125c5cd1b112
    Faulting application path: X:\GAMES\SteamLibrary\steamapps\common\Train Fever\TrainFever.exe
    Faulting module path: C:\Windows\SYSTEM32\ntdll.dll
    Report Id: 91f8bc10-7e69-11e4-a0c0-005056c00008

    The program TrainFever.exe version 0.0.0.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Action Center control panel.
    Process ID: 788
    Start Time: 01d012d0f8f06fd0
    Termination Time: 1093
    Application Path: X:\GAMES\SteamLibrary\steamapps\common\Train Fever\TrainFever.exe
    Report Id: 54a97556-7ed3-11e4-a0c0-005056c00008

    My computers resources are being barely used. Only two of my eigth threads (Quad Core, 8 threads) are being fully used. My GPU also is bored, being used MORE during the Game minimized that during play^^

    Hardware: Intel 3770K, AMD R9 290, 16 GB RAM

     

    Also, since the new Patch 4831/4820 my stdout.txt keeps growing (about 14 mb after 40 mins of playing) with the following line being repeated:

     

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    d:\urban\steam_build_x64\release\src\game\engine\glcontext.cpp:302: GL error 0x502
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

     

    Also during the freezes the stderr.txt likes to give the following information repeatetly back:

    d:\urban\steam_build_x64\release\src\lib\cgashape\splitter.cpp:30: Verification of `m_fSumAbs <= m_fSize + EPS’ failed (27.75 > 27.001).
    d:\urban\steam_build_x64\release\src\game\procedural\buildings\buildingtyperep.cpp:296: Verification of `false’ failed.
    d:\urban\steam_build_x64\release\src\game\transport\path_util.cpp:48: Verification of `dist > .0f’ failed (-1.62423e-006 <= 0).
    d:\urban\steam_build_x64\release\src\game\procedural\buildings\buildingtyperep.cpp:296: Verification of `false’ failed.
    d:\urban\steam_build_x64\release\src\game\procedural\buildings\buildingtyperep.cpp:296: Verification of `false’ failed.

     

    So for me too, a performance update is quite needed to be able to continue enjoying train fever : /

    • This reply was modified 9 years, 4 months ago by Michael1110.
    • This reply was modified 9 years, 4 months ago by Michael1110. Reason: Correction
    • This reply was modified 9 years, 4 months ago by Michael1110.
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