mineral

Home Forums Transport Fever officially announced!

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  • in reply to: Any interests in building roads? #9385
    mineral
    Participant

    From how the game works, upgrading roads between cities wouldnt be a good idea, since a better road travel time would mean less passengers on your trains. i m not all too sure about this though. one time i tried to remove a road between two cities in order to see the effect it would have on my trains. it didnt seem to have an effect at all though. (which would be good in a way, since it s kind of an exploit)

    to answer your question though: in situations where a road upgrade means travelling from town A to B is reduced to less than 20 minutes, i guess yes. the question is, how game defines where people go to work/for leisure and whether people from town a will be more likely to work/live in town b given a better infrastructure.

    your second question: i d recommend upgrading your streets with tramtracks. traffic will substantially increase during the game

    your third question: i destroyed a road to a city once in order to get goods frmo production site a to my train station b. yet production pretty much stopped completely. not too sure why though

    • This reply was modified 9 years, 7 months ago by mineral.
    in reply to: Bus system/tram system #5680
    mineral
    Participant

    Did you make sure to wait up to a few years? it can take quite a while for demand to grow. What year are you playing in?
    From my experience public transportation works better in certain cities which might have to do with the town/street layout and the location of the sectors.

    in reply to: Late Game Problems #5645
    mineral
    Participant

    its pretty easy to match a city´s demand for goods so i dont think cities would grow that much if supplied over a long time. i only reached the 750 inhabitants cap in the late 1990s/2000, eventhough it had constant cargo rolling in

    in reply to: Where are the high speed trains? #5563
    mineral
    Participant

    There are passenger waggons doing 200 km/h, like the Einheitswagen IV (late game). Other than that theres only the high-speed trains like the tfv going up to 300 km/h

    mineral
    Participant

    Also concerning bulldozing: bus stations disappear when switching to the bulldozer, which makes it annoying to delete them

    mineral
    Participant

    Hi

    I havent read through all the suggestions yet, but I consider this thread useful for the devs. Heres a few suggestions/questions:

    -GAMEPLAY more information: number of passengers/year, on average

    -GAMEPLAY being able to plan larger lines, section by section: the actual system allows you to only “preview” one part at a time, due to to all sorts of limitations ( terrain limitations, collisions…). since its a simulation and thus important how you build tracks, there should be an option to plan longer tracks, step by step

    -logic (possible bug): building new bus lines (after deleting old ones) in towns in late-game dont generate many passengers at all?

    -logic: bus connections become very powerful in late-game, thus making trains less productive. this may be intended, yet theres a few problems to it. 1. It s called Train fever. 2. The (sometimes very unrealistic, long lasting) traffic jams should count for the travel time, thus making the train more attractive. It also seems that deleting a road connection to another town doesnt have any implication on the rail demand. Is this intended in order to prevent people from exploits?

Viewing 6 posts - 1 through 6 (of 6 total)