Forum Replies Created
-
AuthorPosts
-
September 8, 2014 at 04:47 in reply to: [MOD] NSB (Norges Statsbaner) – Norwegian stuff UPDATED (26.09.14.) #5911OmichParticipant
>The mod will replace the ingame textures, I haven’t figured out how to duplicate vehicles yet, to make them additional to the current ingame content.
You can make duplicate of in-game vehicle following this steps:
- Duplicate vehicle tga texture under res\textures\models\vehicle;
- Duplicate vehicle mtl files under res\models\material\vehicle, change params.map_color_reflect.fileName to your tga texture file name;
- Duplicate vehicle msh files under res\models\mesh\vehicle, change subMeshes.materials to your mtl file name;
- Duplicate vehicle mdl file under res\models\model\vehicle, change appropriate lods.children.id to your msh file name;
- Duplicate vehicle tga icons under res\textures\ui\models\vehicle and res\textures\ui\models_small\vehicle (name must match with mdl).
Than you can change duplicated icons, textures and configs (vehicle name, cost, etc) and it not affect original vehicle:
(On this screenshot I’m forgot to duplicate icon)
OmichParticipantGuys, I’m thoroughly research game model format and working on simple geometry converter from .blend, .3ds, .obj and so on into .msh and .msh.blob pair. I will release it soon.
OmichParticipantSorry guys, version 0.2 have error and not work, because I’m not properly tested it and forgot some debug code.
Download fixed version 0.2.1OmichParticipantOkay, now you can manually rotate view by mouse and it takes tga texture as second optional parameter.
So, for example I use it with: TFMV.exe res\models\mesh\vehicle\train\db_v100\lod_1_v100.msh res\textures\models\vehicle\train\train_db_v100.tga
Download v0.2
Source codeOmichParticipantAlex
Я потом, конечно, постараюсь сделать окна как у имеющихся в игре поездов.Jonathan078NL
Exactly which train series you want? I may be make it later, if I find suitable blueprints and photos for textures. -
AuthorPosts