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OmichParticipant
For example, if you want to open nohab model with texture from game directories and game located at C:\Games\Train Fever\, command-line should looks like:
tfmv.exe “C:\Games\Train Fever\res\models\mesh\vehicle\train\nohab\nohab_lod_0_body.msh” “C:\Games\Train Fever\res\textures\models\vehicle\train\train_nohab.tga”Also, now I working on GUI version.
OmichParticipantJSchultz
.fbx is not supported yet. But with .3ds and .ase – it’s probably bug. Post that files, please, so I can analyze what is wrong with it.
Maicom MR
Before converting, try to merge all static parts of model into one mesh, join identical verticies and edges. Also, merge and reset transformation nodes (I don’t know how it works in a blender).
- This reply was modified 9 years, 7 months ago by Omich.
OmichParticipantAfter short break I continued working on VL10u.
Release it soon
OmichParticipantIf you have problems, can you attach these .msh and .msh.blob files? From which format you exported them?
I recommend to use .3ds, .ase. obj for static geometry and only .ase for animated. Actually my program may supports all of those formats: http://assimp.sourceforge.net/main_features_formats.html but support of the most of them untested and probably need fixes.OmichParticipantUpdate 0.2.2
- Added animation import from .ase format (experimental, may not work properly). Let me know if you have problems with it. This may help fix bugs;
- Fixed possible problems with model orientation (with .3ds, .ase, .obj). I can check and fix other import formats if they necessary to someone;
- Fixed smoothing groups.
You can download it from my site: http://omich.pngamers.org/tfmc.php#en
Or from russian community site: http://transport-games.ru/index.php/files/category/38-train-fever/ (soon, need admin approve)- This reply was modified 9 years, 7 months ago by Omich.
OmichParticipantIn 3Ds Max you should scale model in generic units.
OmichParticipantGame divides capacity by certain constant.
OmichParticipantIn msh file you need to specify path to correct mtl file (relative to ../res/models/materials/) in material property.
OmichParticipantI dunno, lol.
https://www.virustotal.com/ru/file/db5891978c75266abd27b6110ba78920cb35c64c9add514672d1a69a57ad87e9/analysis/1410266461/
https://www.virustotal.com/ru/file/95098ca120bed165f9573eb6a59a328f1108bd037860525ca988314e616ccc5e/analysis/1410266484/
If you can’t download it, try another browser or downloader.OmichParticipantUpdate 0.2.3. Now it can open models without tangent information – most static objects in the game. (Before it just crashes on startup).
You can download it from my site, or direct http://omich.pngamers.org/tfmv/0.2.3.zip
OmichParticipantLinks was below on the left, but… Ok, I made downloads header a link to the latest version.
September 8, 2014 at 14:30 in reply to: BoundingBoxes, Childs and Animation for static objects #6068OmichParticipanttransf is a matrix 4×4, that describes object transformation in 3D space.
OmichParticipant>I suppose it’s working for all meshes ?
Except ragdolls. And for now it not support any kind of animations, but I work on it later.
OmichParticipantReleased version 0.2.2 – just some minor fixes in code.
Now you can download it from my website http://omich.pngamers.org/tfmv.php#en.OmichParticipantYou can change metadata.availability.yearTo and metadata.maintenance.lifespan properties in mdl files under \res\models\model\vehicle\ directory.
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