Rysi

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  • in reply to: No free seats achievement #11208
    Rysi
    Participant

    I took this achievement due to an accident. I had a large city (population around 1000) and a line connecting it point to point to a neighbouring city with two trains, frequency 3 min. Once my trains got stuck and the station was overflowing with waiting passengers. I waited a little till there were exactly 200 passengers waiting, bought a train large enough (actually it didn’t fit in the medium sized station, but that was no problem), sent it for the passengers, took the achievement, took the passengers to the neighbouring city, got a huge amount of money and sold the train 🙂

    in reply to: Indestructible tracks #11196
    Rysi
    Participant

    I had exactly the same problem yesterday. Wanted to rebuild my main train line but couldn’t remove two long tunnels. After a while, when pausing, unpausing the game, viewing the tunnels from many different angles and moving the cursor wildly, it was possible to remove both of them, but it was annoying anyway. Actually, this is the first time I had this problem after 140 hours of playing. Isn’t it caused by the latest patch???

    Talking about the destruction tool, it’s quiet uncomfortable to use anyway. When holding the cursor over a track you want to destroy, you have to find some spots, where its possible. Moving the cursor slightly (but still hanging clearly over the track) means you can’t destroy it from there. Destroying longer tracks gets frustrating. It has to be possible to destroy a piece of track from ANY point over that track.

    in reply to: How to keep distance between trains ?? #10640
    Rysi
    Participant

    I solved this problem by placing no signals at all between the stations. This way, the train 1 leaves the station A only if  the train 2 has already left the station B, which does so only if the train 3 has left the station C etc. This way, there can’t happen, that two trains arrive at one station shortly after each other and stay spread out.

    in reply to: Any interests in building roads? #9435
    Rysi
    Participant

    Hi,

    1) Improving the roads could make the cities grow faster, but rather later in the game when there are enough people using their own cars for traveling (not before 1950). Much better is to use your improved roads for your bus lines between the cities. I am now playing on hard difficulty and these lines are making huge profits (0,5 – 1M/year each!). Do not just improve the old and crooked unpaved roads by replacing them with the ‘upgrade the road’ tool, delete them and rebuild them with better ones with less curves and not so steep slopes.

    2) Upgrading the city streets is needed later in the game, when your trams get stuck because of the traffic. I am now not sure, if there are also some speed limits for the trams because of old and unupgraded streets…

    3) Destroying the road will prevent the factory from sending the goods to the neighbouring town. I have never seen the game to rebuild any roads I destroyed. But, actually, this is counterproductive. If there are two towns in that region (one with your cargo line and one accesible without your help, each with demand for let’s say 40 pieces of goods), the potential of production for the factory is 80. If you destroy the road, you reduce that potential to 40, so the factory won’t ever produce so much and won’t also demand so much resources from the mine/forrest/oil wells. And you also have the resource line, right? So my suggestion is let the road be and just wait until the factory and the mine/forrset/oil wells increase their production enough. So or so you can never deliver more goods to the city than its demanded amount.

    in reply to: Opinion: cost rebalance #7626
    Rysi
    Participant

    Yes, I totally agree with that opinion. Its very unrealistic, if the one year running costs are the same as the price for the whole construction of a new track or for one brand new modern train. That should be rebalanced. I think the game is very realistic in not letting you construct the railways with steep slopes or strong curvatures (unlike OTTD), but the construction costs are ridiculously low.

    But be careful, if you raise the costruction costs, there has to be some planning tool for the whole track before you build it, because nothing would be more frustrating than to build an expensive tunnel, which wouldn’t fit in the track eventually.

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