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SotraxParticipant
You have to fill in the formular on Facebook. Nothing more, nothing less.
Btw, the 10th is ending in 15 Minutes ..
SotraxParticipantA little thing inside me is dying .. I check my mails every ~2 hours since the beta registration closed ..
But when I saw the date today, I gave up .. v.vSotraxParticipantYeah, there are some streenshots already in the news. But I am curious If I have to rebuild the street, like in Cities in Motion2, or I am able just to “add”, just “Overpaint” these lanes.
SotraxParticipantI think what really is needed in this kind of simulation is a “side road” with lower high speed, no street markings, no traffic lights and less attractivity for cars, so they avoid these streets if there is a better connection.
Another question: Am I able to build streets ingame? If not, am I able to build bus lanes and big bus stations where many lines connect to each other?
SotraxParticipantWaypoints are inevitable for a realistic network. I hope they mention it.
SotraxParticipantI think the adjustable Time management would increase the gameplay a lot. I am not a fan of such a rushing through the time, also day and night circle would increase the experience like rushhour, nightlife and a timetable would deepen the gameplay a lot. I pray for this and, if it’s well implemented (not like CiM2), I would pay extra money for this.
SotraxParticipantA Bus terminus or the option to adjust a shedule or the timemanagement would improve the experience in this game a lot. I think at two different game modes: First one is the planned, with a quick passage of time. The other on is (almost) real time. It would be so inredible if we had a 24h circle with Day and night. 24h ingame corresponds 2h in real time. This time span allows a realistic game experience with realistic shedules. That would be awesome.
SotraxParticipantThis sounds good.
Because you asked for: /watch?v=_gR_CB8Mz9I
Have fun. :pSotraxParticipant“The depots can be built anywhere on a track, the train/bus/truck/tram is then going to the first stop and starting his routine.”
After every “round” on the route, does the bus go back to the depot, or will it be, like in real life, the bus goes round and round and round?
SotraxParticipantSignale, okay, aber wiegesagt, wie verhindere ich die Grüppchenbildung? Das ist nicht nur in anderen Spielen sondern leider auch im echten Leben sehr lästig, wenn 30min garnichts, und dann 3 Busse direkt hintereinander kommen. Im echten Leben gibt es Möglichkeiten das auszugleichen, indem ein Fahrzeug leer vor fährt, bis zur Endstelle aussetzt und viele weitere, doch gibt es im Spiel Möglichkeiten? Wenn ich an Verkehrsgigant oder Cities in Motion1 denke, war das einer der lästigsten Teile im Spiel ..
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