Sotrax

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  • in reply to: I have not received an e-mail #2616
    Sotrax
    Participant

    You have to fill in the formular on Facebook. Nothing more, nothing less.

    Btw, the 10th is ending in 15 Minutes ..

    in reply to: I have not received an e-mail #2605
    Sotrax
    Participant

    A little thing inside me is dying .. I check my mails every ~2 hours since the beta registration closed ..
    But when I saw the date today, I gave up .. v.v

    in reply to: Roads. #2581
    Sotrax
    Participant

    Yeah, there are some streenshots already in the news. But I am curious If I have to rebuild the street, like in Cities in Motion2, or I am able just to “add”, just “Overpaint” these lanes.

    in reply to: Roads. #2578
    Sotrax
    Participant

    I think what really is needed in this kind of simulation is a “side road” with lower high speed, no street markings, no traffic lights and less attractivity for cars, so they avoid these streets if there is a better connection.

    Another question: Am I able to build streets ingame? If not, am I able to build bus lanes and big bus stations where many lines connect to each other?

    in reply to: WAYPOINTS FOR BUSSES #2577
    Sotrax
    Participant

    Waypoints are inevitable for a realistic network. I hope they mention it.

    in reply to: "Alot of Questions about gameplay" #1876
    Sotrax
    Participant

    I think the adjustable Time management would increase the gameplay a lot. I am not a fan of such a rushing through the time, also day and night circle would increase the experience like rushhour, nightlife and a timetable would deepen the gameplay a lot. I pray for this and, if it’s well implemented (not like CiM2), I would pay extra money for this.

    in reply to: Maintain an interval between trains/buses #1836
    Sotrax
    Participant

    A Bus terminus or the option to adjust a shedule or the timemanagement would improve the experience in this game a lot. I think at two different game modes: First one is the planned, with a quick passage of time. The other on is (almost) real time. It would be so inredible if we had a 24h circle with Day and night.  24h ingame corresponds 2h in real time. This time span allows a realistic  game experience with realistic shedules. That would be awesome.

    in reply to: Question about the characteristics of vehicles #1679
    Sotrax
    Participant

    This sounds good.

    Because you asked for: /watch?v=_gR_CB8Mz9I
    Have fun. :p

    in reply to: Question about the characteristics of vehicles #1671
    Sotrax
    Participant

    “The depots can be built anywhere on a track, the train/bus/truck/tram is then going to the first stop and starting his routine.”

    After every “round” on the route, does the bus go back to the depot, or will it be, like in real life, the bus goes round and round and round?

    in reply to: Timetable, and other Questions #1607
    Sotrax
    Participant

    Signale, okay, aber wiegesagt, wie verhindere ich die Grüppchenbildung? Das ist nicht nur in anderen Spielen sondern leider auch im echten Leben sehr lästig, wenn 30min garnichts, und dann 3 Busse direkt hintereinander kommen. Im echten Leben gibt es Möglichkeiten das auszugleichen, indem ein Fahrzeug leer vor fährt, bis zur Endstelle aussetzt und viele weitere, doch gibt es im Spiel Möglichkeiten? Wenn ich an Verkehrsgigant oder Cities in Motion1 denke, war das einer der lästigsten Teile im Spiel ..

Viewing 10 posts - 1 through 10 (of 10 total)