Cosmicspacehead

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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  • in reply to: Cant create new game #19959
    Cosmicspacehead
    Participant

    I’ve had a few mods cause failure to load, even after disabling them.

    If you’re on steam, find your train fever mods folder, (default C:\program files x86\steam\steamapps\common\train fever), and move all your mods out of there, to somewhere else for now. Then verify the game files in steam, and once done, try to start a modless game. If it works, put the mods back. If you have loads, activate them in batches and try starting a new game. It’s slow, but it’ll narrow down a broken mod.

    Worked for me anyway.

    in reply to: [MOD] Gwind’a map mod (former Low Land) #19955
    Cosmicspacehead
    Participant

    Great mod! Works pretty well on the current build, 6219?.

    Keeps the land fairly flat. However, the American landscape is still quite hilly, even with this mod activated.

    Might be a bug?

    in reply to: Higher Cargo Rates #19952
    Cosmicspacehead
    Participant

    I recently managed to make a single coal and iron ore train be completely full, and be quite a lot longer than the 320m station.

    It did take a while, I started the game in 1850, and it took until 1895, but my train was holding around 190 units of coal and 240 units of iron ore. This was from 1 iron mine and 1 coal mine, whole trip was about 8 minutes with the fastest train I had at the time. Factory production was about 240/400 .. But because it couldn’t link and more cities to that cargo line, it wouldn’t grow further.

    However, it looks very wrong when a train that’s too long for the station tries to enter and come out the other side, most of the front magically disappears, until it starts moving, then the back disappears off the platform until it catches up.

    Strange.

     

    But still, it can be done!

     

    However, the goods trains supplying the cities were quite small 4-5 cars Max, and on average, about 60% full.

    in reply to: Signals are they going to be updated? #19951
    Cosmicspacehead
    Participant

    I think it would be highly beneficial to both the devs and community if we actually had a stickied thread about what suggestions and ideas are under consideration, and declined, and even if they’re currently being implemented/tested.

    That might slow the tide of repeated requests for the same thing.

    in reply to: Suggestions/Fixes #19936
    Cosmicspacehead
    Participant

    I have a few more ideas!

    Keep up devs. Lol

     

    Trains/Stations

    • Either add pre-signals, like in openTTD, so trains can select a better route. But, I do understand that selecting an empty platform is not what is supposed to happen, I hate it when trains change platforms in real life!
    • Or, have the ability to set up multiple routes for a given line, if one is blocked. Maybe when adding a waypoints to a line, you can add a option to link 2 waypoint together, and give it the option to find faster route. (Example being, train 1 is approaching station A, but isn’t stopping, and going to station B, but station As platform is blocked. When it hits the waypoint which is before station A, it’ll switch tracks to a clear platform, and continue, but only if it can still reach the waypoint at the other side. So it doesn’t go off down a track its not supposed to.
    • Give stations the ability to snap to the end of the current track. This would be handy until a decent option is available to upgrade stations. So if I had a 2 track 320m station, but I decided I needed 4 tracks, I can pause the game, delete the station, and instantly drop in a new one, and it’ll fit itself between the old tracks. (Assuming no collisions with roads or other tracks occur)
    • Despite what everyone is saying, I managed to get a cargo train to be too long for a 320m station! So can we have even longer stations please? (And yes, it was full! 28 cars of coal!)

    Other stuff

    • Said alot, but larger maps!
    • More map options, such has more detailed choice or terrain, like from very flat, to mountainous.
    • Not just rivers, but canyons, and plateaus!
    • More choice on industry and cities being placed. Sometimes there’s just too many, too close together, or nothing for miles.
    • 20 minute rule removed for cargo, except for cargo that ‘walks’ (it’ll only walk if its close)
    • Add farms and food requirements to cities (and water?)
    • Ability to upgrade tracks either by line, or anything connected to this point you click (so if all track is inter connected, it’ll do your whole network!), including signals and crossings.
    • Ability to pause your line or something while you upgrade a train or station, so those industries don’t stop production.

    That’s it again!

    in reply to: Suggestions/Fixes #19840
    Cosmicspacehead
    Participant

    After several hours / days on TF, here’s my few suggestions.

    Feel free to pick them apart!

    Cargo, Industries, and Cities:

    • Add more industries. Go all out openttd! farms, coal power stations, factories, etc. Coal power stations could start popping up at around 1900 until 2000. 
    • Make cities require way more goods. Currently, I have 1 lumber mill supplying goods to 5 towns. That’s all I need, cos all 5 towns combined only need 200 goods per year, and my lumber mill makes 200… Towns should demand whatever there population is, but in goods per year (population is 400, goods demanded should be 400 too. That way it would be too hard to supply everyone from 1 industry.
    • Roads in towns… These annoy me. Lol Would it be possible to force towns to expand their roads using ONLY the size road it will be expanding from? So if the town grows, it’ll stop building tiny roads off of the large ones!
    • Loading/unloading options, we already have full load any and all, but can we get a ‘don’t drive off empty’ , or ‘leave if another vehicle arrives’ option. Would be handy on trucks, when using full load is too slow, but the default means wasted empty trucks driving about.

    Trains and Stations

    • Ability to clone a train, that’s not already in the depot. (Openttd style)
    • Add extra platforms to stations, much like in trains and trucks tycoon.
    • By default, build signals one way, or have option to pick yourself.

    Misc/Bugs

    • Confirm dialogue on deletion of line or sale of all vehicles on a line. These can be hit by accident especially during the end of month pause, or end of year save.
    • Notice about vehicles being stuck/blocked. Sometimes, despite your best efforts, all of your trains will attempt to park at the same terminal station, on the same line, and then just sit there.
    • Bug: some windows open entirely off screen.
    • Bug: in lines window, selecting show trucks only, still shows trains.
    • Bug? New vehicles assigned to a line, seem to start at the last stop on the list, instead of the first.
    • Bug: some road upgrades will give you the ‘not enough space’ error, even when out in the open, on a straight peice of road.

    That’s all I can think of right now.

    Alot of the other stuff has been said already.

    Keep up the awesome work!

    in reply to: Hard difficulty is still ridiculous! #19829
    Cosmicspacehead
    Participant

    Funny, I start with trains in 1850 and still make loads of money by 1875! Lol

    In fact, nearly all attempted cargo routes either break even, or lose money (I use mostly trucks for cargo, trains never make me money!). So I tend to do no cargo until I have a solid passenger base to act as a safety net.

    I even over use trains, having more small trains, rather than fewer large ones.

    I always start by connecting to easily connectible cities with a double train line, and 2 trains with 4-5 passenger cars

    And create a few various bus routes inside each city to supply the stations, with around 15 busses (horses), to start with anyway…

    Within a few years that alone makes several million.

    Then I just add more cities, but I never have trains going long distances, seems to earn less for me.

    If I have 3 cities, A, B and C, I only have a line from A to B, and then a separate line from B to C… Never A-B-C-B.

    For some unknown reason, 4 trains running 2 separate lines cost less than 4 trains running to all 3 stops.

Viewing 7 posts - 16 through 22 (of 22 total)