isidoro

Home Forums USA DLC officially released

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 81 total)
  • Author
    Posts
  • isidoro
    Participant

    @Azrael: maybe the 20′ rule should be relaxed: travel time can be important for passengers or certain kinds of goods: not refrigerated milk or meat or the like.  But it is certainly unimportant for coal.

    Question apart is how to encourage the purchase of faster trains or even why slower ones should be made unavailable…

     

    in reply to: Suggestions/Fixes #18023
    isidoro
    Participant

    That is because path finding is more o less static, I guess.  Once it is calculated for a line, it is fixed unless something happens (track modifications).  A more dynamic approach could calculate alternatives when the main option is occupied.  But that is also complicated, since it could lead to some trains taking weird alternatives just because the main path is occupied.  To prevent such a case, the search for an alternative should be limited in space, by means of marking the zone where to search with a special type of signal…  Not that easy…

     

    isidoro
    Participant

    @Pasi:  thanks.  It works!  Not very intuitive for me, though…

    You say that some, if not all, the points I’ve stated are solved by mods…  I guess that those mods are programmed by the community, not the developers, aren’t they?  And if so, what’s the merit of C:S’s developers over TF’s ones?  The former get their job done for free, don’t they?

    Incidentally, is there a mod for road tunnels?  Or for linking metro with trains?  If so, please tell where to find it…

     

    isidoro
    Participant

    In targeting big maps and high number of population, C:S also had to pay its price, and that is progressively being discovered.  Some of these controversial issues are:

    1. Most important: if one cim isn’t able to reach his workplace, it happens nothing!  That’s is not fair for a simulation.  The cims have a job, they don’t get there, but they remain with that job and happy…
    2. I’ve noticed that if you try to build some industrial area far apart, no matter that you build some houses near them, it won’t make the citizens prefer nearer jobs…  There is no concept of locality…  I guess that you want to live near where you work, if possible.
    3. In order to avoid traffic jams, some vehicles just disappear (easy solution, but not fair)
    4. There are strange cycles (kind of alpha bugs): suddenly always the same building starts to being robbed once and again, or some other buildings, always the same ones, burn to ashes even when you place a fire station door to door.
    5. Some of the tabs of the information windows just disappear (for instance, in the education window, “high school” and “university”) at random, and reappears where the program sees fit.
    6. Some unforgivable details: how on earth can I delete a wrong metro line?  In buses, that is far from ideal: I have to look for a bus belonging to the line, click on it, then on its line, and a DELETE button appears, not very intuitive…  But you can’t click on metro trains because they are underground…
    7. Metro lines cannot go up and down nor link with train lines whatsoever.
    8. You can’t make tunnels or underpasses with roads!

    There are also some unforgivable simple things in TF: for example, a warning if you are trying to overwrite a game… and some serious lacks: overtaking a very prominent one, not only for road, but also for tracks…, timetables…

    The way everything can be modified and rebuilt is marvellous in C:S and a serious nightmare in TF (and because of this, a challenge some may say).  The dreaded “Vehicle in in the way” message… even for building signals!

    All in all, I don’t see TF such a bad game, nor I see C:S a an infinite source of honey and milk.  Let’s see what happens to C:S after the initial boom and if the game is able to keep the popularity in the long term.

     

    isidoro
    Participant

    Agree!

    in reply to: Bug after save #17967
    isidoro
    Participant

    Me too!  And not also when saving the game.  It also happens when you input whatever other information from the keyboard.  Try, for instance, to rename a line…

    isidoro
    Participant

    And that resolution difference is very noticeable.  In Skylines, the scene is somewhat “cartoonish” and lacks the details of Train Fever.

    in reply to: Suggestions/Fixes #17956
    isidoro
    Participant

    I think that those two options are one and the same…  Just click on the icon on the top left corner of the train window and it will take you where the train is and follow the train…

    in reply to: Argh! My coal mine won't produce #17908
    isidoro
    Participant

    Apart from the items pointed out before, consider that frequency isn’t the only quantity to check.  Imagine a frequency of 6 min., but with 6 vehicles in the line.  In that case, the piece of goods has to wait an average of 3 min. for a vehicle to arrive plus (6 by 6/2 = 36/2)  18 min, travel time.  That makes 21 min => that line won’t be chosen…

     

    isidoro
    Participant

    Just to counter, two facts: I think that a major part of the game engine is recycled from the CiM series (it is not a game completely built form scratch) and, a small detail that spoils part of the initial game success: lack of autosave feature…

    Some people also complain that after a few hours of game play, it gets somewhat plain and boring.  But I guess that this depends on people’s likes.

     

    in reply to: Suggestions/Fixes #17781
    isidoro
    Participant

    Yes, that’s also a very necessary addition to the game, and seemingly quite simple to program…

     

    in reply to: USA DLC, 2nd impressions #17780
    isidoro
    Participant

    simonmd said:

    As for ‘free’ DLC, great, wonderful, amazing. However, hasn’t it occurred to you that they have now modded the game so that it’s easier to put together future DLC packs that probably WONT be free? All they’ve done is add this feature to make the game be able to earn more money in the future and they got the community to make MOST OF THIS DLC FOR THEM and have use it to test the DLC thingy works.

    Future DLC packs will probably not be free…  or not…  who knows…  But even if that happens, I can’t see what’s wrong about making money for a company.  Or am I missing something?

     

    in reply to: Suggestions/Fixes #17748
    isidoro
    Participant

    Support for on-site station expansion in length or number of tracks.

    Also a way for different vehicles of the same line to overtake (in roads in the usual way, in tracks a special signal that allows vehicles of a line to detour if the main leg is occupied…)

     

    in reply to: USA DLC, 2nd impressions #17747
    isidoro
    Participant

    Support!

    in reply to: Suggestions/Fixes #17512
    isidoro
    Participant

    Talking about the windows that open at seemingly random places, in fact they open just over the place they refer.  If it is a town, it opens just above the town and, if the town is out of view, the window opens on one edge of the screen just in the direction where that town is.

Viewing 15 posts - 46 through 60 (of 81 total)