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March 22, 2015 at 02:01 in reply to: Cities Skylines is out and Urban Games should take notice #18056isidoroParticipant
@Azrael: maybe the 20′ rule should be relaxed: travel time can be important for passengers or certain kinds of goods: not refrigerated milk or meat or the like. But it is certainly unimportant for coal.
Question apart is how to encourage the purchase of faster trains or even why slower ones should be made unavailable…
isidoroParticipantThat is because path finding is more o less static, I guess. Once it is calculated for a line, it is fixed unless something happens (track modifications). A more dynamic approach could calculate alternatives when the main option is occupied. But that is also complicated, since it could lead to some trains taking weird alternatives just because the main path is occupied. To prevent such a case, the search for an alternative should be limited in space, by means of marking the zone where to search with a special type of signal… Not that easy…
March 20, 2015 at 00:21 in reply to: Cities Skylines is out and Urban Games should take notice #18022isidoroParticipant@Pasi: thanks. It works! Not very intuitive for me, though…
You say that some, if not all, the points I’ve stated are solved by mods… I guess that those mods are programmed by the community, not the developers, aren’t they? And if so, what’s the merit of C:S’s developers over TF’s ones? The former get their job done for free, don’t they?
Incidentally, is there a mod for road tunnels? Or for linking metro with trains? If so, please tell where to find it…
March 19, 2015 at 02:10 in reply to: Cities Skylines is out and Urban Games should take notice #17998isidoroParticipantIn targeting big maps and high number of population, C:S also had to pay its price, and that is progressively being discovered. Some of these controversial issues are:
- Most important: if one cim isn’t able to reach his workplace, it happens nothing! That’s is not fair for a simulation. The cims have a job, they don’t get there, but they remain with that job and happy…
- I’ve noticed that if you try to build some industrial area far apart, no matter that you build some houses near them, it won’t make the citizens prefer nearer jobs… There is no concept of locality… I guess that you want to live near where you work, if possible.
- In order to avoid traffic jams, some vehicles just disappear (easy solution, but not fair)
- There are strange cycles (kind of alpha bugs): suddenly always the same building starts to being robbed once and again, or some other buildings, always the same ones, burn to ashes even when you place a fire station door to door.
- Some of the tabs of the information windows just disappear (for instance, in the education window, “high school” and “university”) at random, and reappears where the program sees fit.
- Some unforgivable details: how on earth can I delete a wrong metro line? In buses, that is far from ideal: I have to look for a bus belonging to the line, click on it, then on its line, and a DELETE button appears, not very intuitive… But you can’t click on metro trains because they are underground…
- Metro lines cannot go up and down nor link with train lines whatsoever.
- You can’t make tunnels or underpasses with roads!
There are also some unforgivable simple things in TF: for example, a warning if you are trying to overwrite a game… and some serious lacks: overtaking a very prominent one, not only for road, but also for tracks…, timetables…
The way everything can be modified and rebuilt is marvellous in C:S and a serious nightmare in TF (and because of this, a challenge some may say). The dreaded “Vehicle in in the way” message… even for building signals!
All in all, I don’t see TF such a bad game, nor I see C:S a an infinite source of honey and milk. Let’s see what happens to C:S after the initial boom and if the game is able to keep the popularity in the long term.
March 19, 2015 at 01:31 in reply to: I really hope dev focus shifts to map generation options… #17995isidoroParticipantAgree!
isidoroParticipantMe too! And not also when saving the game. It also happens when you input whatever other information from the keyboard. Try, for instance, to rename a line…
March 18, 2015 at 00:11 in reply to: Cities Skylines is out and Urban Games should take notice #17966isidoroParticipantAnd that resolution difference is very noticeable. In Skylines, the scene is somewhat “cartoonish” and lacks the details of Train Fever.
isidoroParticipantI think that those two options are one and the same… Just click on the icon on the top left corner of the train window and it will take you where the train is and follow the train…
isidoroParticipantApart from the items pointed out before, consider that frequency isn’t the only quantity to check. Imagine a frequency of 6 min., but with 6 vehicles in the line. In that case, the piece of goods has to wait an average of 3 min. for a vehicle to arrive plus (6 by 6/2 = 36/2) 18 min, travel time. That makes 21 min => that line won’t be chosen…
March 13, 2015 at 00:26 in reply to: Cities Skylines is out and Urban Games should take notice #17862isidoroParticipantJust to counter, two facts: I think that a major part of the game engine is recycled from the CiM series (it is not a game completely built form scratch) and, a small detail that spoils part of the initial game success: lack of autosave feature…
Some people also complain that after a few hours of game play, it gets somewhat plain and boring. But I guess that this depends on people’s likes.
isidoroParticipantYes, that’s also a very necessary addition to the game, and seemingly quite simple to program…
isidoroParticipantsimonmd said:
As for ‘free’ DLC, great, wonderful, amazing. However, hasn’t it occurred to you that they have now modded the game so that it’s easier to put together future DLC packs that probably WONT be free? All they’ve done is add this feature to make the game be able to earn more money in the future and they got the community to make MOST OF THIS DLC FOR THEM and have use it to test the DLC thingy works.
Future DLC packs will probably not be free… or not… who knows… But even if that happens, I can’t see what’s wrong about making money for a company. Or am I missing something?
isidoroParticipantSupport for on-site station expansion in length or number of tracks.
Also a way for different vehicles of the same line to overtake (in roads in the usual way, in tracks a special signal that allows vehicles of a line to detour if the main leg is occupied…)
isidoroParticipantSupport!
isidoroParticipantTalking about the windows that open at seemingly random places, in fact they open just over the place they refer. If it is a town, it opens just above the town and, if the town is out of view, the window opens on one edge of the screen just in the direction where that town is.
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