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jm764Participant
Well it’s always best to assume that a game needs additional space for saving updates and other files.
jm764ParticipantMost likely 1.5-2.5 gigs seems average for this type of game.
jm764ParticipantToo bad I have to work all day tomorrow oh well, those bills don’t pay themselves! XD
Can’t wait till I can play after work! ;D
jm764ParticipantSame here. I guess well get them tommorow.
jm764ParticipantThat’s good to hear mikael.
Well I guess I can get started on the steam engines since they’ll take the longest to complete.
jm764ParticipantWell I meant more of the process of designing and rigging the 3d model opposed to the programming needed to run it. ^_^;
jm764ParticipantTo be honest JT… I dont have a clue! XD
But considering how close the game is structurally to Cim2 (as far as the 3d engine goes) it should just be a matter of making the model and changing the code to match that train fever has for importing vehicles and their stats.
jm764ParticipantFigured you had.
Can’t wait. 😉
jm764ParticipantHas anyone received a response to the beta test rules agreement emails you’ve sent yet?
jm764ParticipantNot bad SpoorObjecten. I can see a overlay of some doors on the textures though near the front of the engine, but out side of that it looks good as always.
jm764ParticipantHello everyone. I have come up with a Official Deadline for the “Train Fever American Vehicles Pack” (Name still pending).
September 1st will be the day the mod is released finished or not.
It’s not a permanent deadline and work will obviously need to be done afterward, but I want a solid deadline so work will actually commence and things will get done.
The date might be moved up or down depending on when TF is released, but hopefully it will be close to the launch date.
- This reply was modified 9 years, 9 months ago by jm764.
jm764ParticipantSadly that’s how many beta test end up being! XD
But due to the hype around TF I think all of us would send in our findings to the developers to have things fixed to keep the others from coming after us for doing a bad job at reporting them! XD
jm764ParticipantThanks! Hopefully we an iron out all the bugs for you guys! 🙂
jm764ParticipantWell rigging is probably the hardest to get right so the animations won’t be off.
Well they’re better than the “boxes on wheels” I call trains! XD
jm764Participantpschlik- I haven’t gotten one either. Maybe they’re still sending the emails to those who didn’t get into the beta first.
Axel Springer- I have no idea what’s going on… ^_^;
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