pschlik

Home Forums Diamond crossovers, better usability and many improvements

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Viewing 15 posts - 31 through 45 (of 50 total)
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  • in reply to: I have not received an e-mail #2728
    pschlik
    Participant

    Well, we aren’t allowed to say anything specific, but it is fun! ๐Ÿ˜‰

    in reply to: I have not received an e-mail #2704
    pschlik
    Participant

    Too bad I have to work all day tomorrow

    Same here ๐Ÿ™ except that I’m working at my school and only until noon, but my work starts right as the beta starts.

    in reply to: Looking for modders #2701
    pschlik
    Participant

    That’s an interesting system, but it sounds simple enough to work with. It’s nice to see that you guys already have a plan for handling modding. ๐Ÿ˜€

    in reply to: Raffle? #2700
    pschlik
    Participant

    I just got the email! Phew, at least they have my correct email.

    in reply to: Raffle? #2697
    pschlik
    Participant

    All participants that wrote to our beta e-mail address got a response mail. It could be possible that some of the mails are in your junk mail folder or got some misspelling in the address. If you checked your junk mail and still canโ€™t find anything, you can write us again to get your confirmation.

    I replied directly to the email that was sent to me earlier, and I recently resent all of my information in a separate email, but still nothing, not even in my junk/spam folder.

    in reply to: I have not received an e-mail #2668
    pschlik
    Participant

    Has anyone received a response to the beta test rules agreement emails youโ€™ve sent yet?

    I’ve still got nothing here ๐Ÿ™

    in reply to: Looking for modders #2667
    pschlik
    Participant

    September 1st will be the day the mod is released finished or not.

    Hopefully that can happen, it will be kind of hard to test models without having access to the game for the entirety of August.

    in reply to: I have not received an e-mail #2646
    pschlik
    Participant

    Hey, has anybody been e-mailed back after sending “Yes, I accept the rules.” and their PC specs?

    I replied directly from the e-mail, right after I got it, too, but I have not heard back yet…

    Also, I doubt that release date is real… I don’t think they would need more than a month after the beta to finish up.

    in reply to: Looking for modders #2613
    pschlik
    Participant

    For a start, that’s a very nice and focused list. It’s enough stuff to be playable, while letting people be more focused on actually finishing the version than just doing random locomotives they happen to like. ย ๐Ÿ˜›

    jm764, when will you have a google document or some other place ready to compile research? Granted, nobody will know what needs to be researched until the beta, but it would be good to get that up before the beta.

    in reply to: Looking for modders #2543
    pschlik
    Participant

    Well Iโ€™m going to do both, but I tend to keep a spare offline copy on hand just in case something happens.

    Ok, that should work out well.

    in reply to: Looking for modders #2539
    pschlik
    Participant

    except the wiki would be simplified to a word doc due to the fact I wonโ€™t really have time to keep up with the wiki updates due to work.

    Ok, but I do recommend google docs if you want to do a plain document since it’s easier to get the document around if it’s on docs and everybody will always see the up-to-date version.

    in reply to: Looking for modders #2532
    pschlik
    Participant

    Nice work SpoorObjecten, I’d love to be able to print my own train set, but I’m not willing to have somebody else make one for me.

    By the way, jm746, how do you plan to organize research anybody involved in the mod pack does? I was thinking that a wiki page with a list of locomotives, each with their own page and research information required to make the model/script the model for that locomotive could work to organize everything. Then, as locomotives are completed and approved, they could be moved to a “completed locomotives” list. For future reference. That’s just my idea, but if you have an idea, that’s fine, I was just curious. ๐Ÿ˜‰

    in reply to: Looking for modders #2502
    pschlik
    Participant

    If I had to choose, I’d say freight, but passenger locomotives are no problem to me.

    in reply to: Looking for modders #2500
    pschlik
    Participant

    I could do research mostly on diesels and potentially electrics, but steam locomotives are a bit beyond me.

    in reply to: Looking for modders #2495
    pschlik
    Participant

    I’d love to help since I care so much about this topic. I’m not a modeler or a programmer, but I’d like to learn Train Fever programming. As of now, though, I could definitely help with research and train skins.

Viewing 15 posts - 31 through 45 (of 50 total)