Bansheedragon

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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Viewing 11 posts - 16 through 26 (of 26 total)
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  • Bansheedragon
    Participant

    You should not apologize for providing feedback, this is an excellent post and good feedback.

    I would like to add some things of my own to this.

    Allow station to be built on a gradient rather than cutting out landscape so harshly

    Extend this to rail tracks as well, if there is a hill the tracks have to pass they dig a deep trench in the ground rather than follow the gradient.

    And sometimes they then suddenly go out of the ground from such a trench and build an elevated section before finally going level with the ground.

    Then there is the map scrolling with the mouse.

    If any of the UI elements gets in the way when trying to scroll the map using the mouse, it will not scroll the map.

    This is especially frustrating when trying to scroll to the right as most of that side of the screen has the menus for rail and road construction and a few otehr thigns.

    in reply to: Build 4221 -> 4234 What changed? #5218
    Bansheedragon
    Participant

    Give them a break guys, as much as it would be nice to have them interacting with and responding to us right now, I’m sure they’re busy doing other things that are improving the game. Releasing a patch after day 1 of release is pretty good going even if we don’t know what it contains.

    I’m sure that community outreach will come once they stop being so busy with major

    Its not like people here are asking for the devs to participate in the forum discussion, All they ask for is a changelog/patch notes so we can see what has changed.

    I cant remember a single game that did not release some patch notes/change log whenever a patch/update was release, its something people have come to expect and its something that would help people determine if certain bugs reported have been fixed or not

     

    in reply to: Future optimization / extra options I’d like to see #5182
    Bansheedragon
    Participant
    • Manual keybindings, I want to select the keybindings myself.
    • Map scrolling when mouse pointer is over HUD elements, right now I cant scroll the map using the mouse if the mouse pointer moves over any of the HUD elements, leading to choppy and frustrating map scrolling.
    in reply to: Switches, crossings and signals #5167
    Bansheedragon
    Participant

    The Signals will be fixed, alrdy on the devs to do list, as far as I know.
    There are some little other things but the devs are good, they’ll manage this, don’t worry.

    Ok, this is off topic but I have to ask.

    I understand they are busy, and that they are only a few, but would it be too much to ask of them to post a list of known issues/missing features so we know they are aware of it and working on them?

    in reply to: Switches, crossings and signals #5132
    Bansheedragon
    Participant

    Hmmm, I’m not entirely certain I get what you mean, but I’ll give it a shot. It seems like what you wanted to do is shown below in example 1, which can’t be done because of the crossings. Maybe example 2 offers an alternative.

    I was trying to do it like example 2 shows, but I simply could not build it.

    I noticed that it can sometimes be very difficult to get track build out from an existing line, unless I start from the tracks end, even a simple “exit” track to create a new line.

    • This reply was modified 9 years, 8 months ago by Bansheedragon.
    in reply to: Switches, crossings and signals #5008
    Bansheedragon
    Participant

    Seeing as this thread topic is about track switches as well I figured I could ask about a problem I have had.

    I had a game running where I had a double track going, and wanted to create a track switch for my trains to cross to the other track, while still having the double track line.

    The reason for it was for trains on both lines to be able to get to a depot rather than build a second depot on the other side which I think would be a waste of money.

    However, no matter what I do I can seem to be able to create such switch overs other than by ending the double track.

    I watched a video explaining how to do it, but I still cant seem to get it to work, is there a bug preventing this somehow, or is there something I’m missing?

    in reply to: Switches, crossings and signals #5007
    Bansheedragon
    Participant

    Hey Banshee! Nice to see you here, saw you on Steam as well.

    Maybe I wasn’t really clear in my examples, I get the impression you’re thinking of a different (but comparable) scenario. You are aware that I’m trying to make the system completely one-way, right? I’m observing the same behavior as Morat (double signals on entrance and exit yield the same results for the blue train). It’s not a precision or placement problem

    Solution is separating the lines. This works.

    I had originally thought to keep to the steam forums, but then I wanted to explain my solution here as well.

    I’m not quite sure I understand what you are thinking of when you say one way.

    Only way I can think of would be if you have a circuit of stations the trains go through and you want them to go one way around the circuit, in which case I dont understand why you need multiple tracks.

    Do you have an image or diagram to explain this better?

    in reply to: Switches, crossings and signals #4950
    Bansheedragon
    Participant

    I find it odd you cant get it to work.

    I did a very simple test on this.

    I started a new game, I set up 2 stations, with a single line between each.

    I then set up signals and described, and set up 2 trains to run on that same line.

    It worked just fine, no problems at all.

    Are you sure you set up the signals correctly?

    You didnt somehow place the 2 inner signals by the same track?

    It requires some precision placement of the signals, so zooming in close will help.

    in reply to: Switches, crossings and signals #4943
    Bansheedragon
    Participant

    This is a very very rough sketch I made in paint, but it should get the idea across.

    http://imgur.com/giZKEP8

    The 4 red lines represents the track signals.

    • This reply was modified 9 years, 8 months ago by Bansheedragon.
    in reply to: Crashing when loading game #4923
    Bansheedragon
    Participant

    I would like to add that I have the same problem.

    Every time I try to load the game crashes, without exception.

    Very annoying if you make a mistake you cant recover from, as you have to start all over.

    in reply to: Switches, crossings and signals #4922
    Bansheedragon
    Participant

    I posted this on the steam forums and the OP has already acknowledged it, however I figured it cant hurt to repost it here.

    I did some testing on this and I found a(the?) solution.

    Take diagram 5  from the OP, but instead of signals on just 1 side of the track, add signals on BOTH sides of the track for both lines.
    That will make the trains go the way you want to.

    It was explained somewhere that the signals need to be placed on the RIGHT side of the track for the train to acknowledge it.
    At the station you need signals on both sides of the track, because you need a signal for both incoming and outgoing trains, one for each.

    If you only have on one side of the track, the incoming train will think that the train in track 1 will continue ahead and will wait for the track to clear, rather than take the free track.

Viewing 11 posts - 16 through 26 (of 26 total)