gax

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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Viewing 15 posts - 16 through 30 (of 44 total)
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  • in reply to: To buy or not to buy, that is the question #6425
    gax
    Participant

    Ah yes, wounds of the past. Have faith, young padawan, and give love another chance. 😉

    in reply to: The dreaded spiral of endless debt. #6421
    gax
    Participant

    This page will help you with your problems. For a quick fix, use the half cost script, for everything else the Cost Mod.

    http://www.train-fever.net/filebase/index.php/Filebase/15-Script-Mods/

    • This reply was modified 9 years, 8 months ago by gax.
    in reply to: Island / Forest Maps #6417
    gax
    Participant

    I definately want to see more trees, loads of them. While i don´t think maps are depressing right now,  the hills and mountains have too few forests. I play on a big  mountain map, and it all looks like West Highland Line to me, minus the trees. 😀  I dream of Schwarzwald like maps.

    • This reply was modified 9 years, 8 months ago by gax.
    in reply to: Vehcile Replacement Feature #6264
    gax
    Participant

    @Faxe: What you say is simply not true, as i have already explained in this thread. Read before you post.

    in reply to: Question: How to make an effective roundhouse? #6253
    gax
    Participant

    http://www.bilder-upload.eu/show.php?file=eefad2-1410208026.jpg

    If you want to save space, make it accessible to one direction only. This works best in train stations, it´s also more

    realistic.

    • This reply was modified 9 years, 8 months ago by gax.
    • This reply was modified 9 years, 8 months ago by gax.
    in reply to: Question: How to make an effective roundhouse? #6228
    gax
    Participant

    If you post  a screenshot, we can give suggestions.

    in reply to: Remove/Delete Tunnels #6226
    gax
    Participant

    Can you upload your savegame? I´d like to give it a try.

    in reply to: Vehcile Replacement Feature #6201
    gax
    Participant

    Why don´t you hire someone to do it for you? Or even better, to play the game for you, so you can sit back, relax and just watch? 😉

    in reply to: Remove/Delete Tunnels #6198
    gax
    Participant

    That´s  not true, atleast not in my game. I play a big map with lots of hills. I constructed a 4 platform station in the center of a big town on a sloped hill. I can tell you that bulldozing segmented tunnels was the least of my problems….

    in reply to: Vehcile Replacement Feature #6193
    gax
    Participant

    I agree that the vehicle replacement needs improvement. That being said, replacing busses or trucks doesn´t need more than 30 seconds PER LINE. That is not hard at all! For all the claims that you have vehicles of different ages, pathfindung issues etc., that is absolutely no big deal.

    1. I change the whole line at once, wich gives all vehicles the same age.  If there is one or two wich have been added at a different time and still have a few years to go, i change them as well.  The money i loose by selling them earlier is ridiculously little.

    2. Every city should have it´s own depot for street vehicles. That means there are no pathfinding issues. Once i click the appropriate button, ALL vehicles of the line travel autonomously to the depot and get sold automatically.  There is no need to wait and babysit.

    3. I actually like the additional work of sending a train to a depot. It gives the game a nice roleplaying touch, as i have to help the train like a dispatcher, sending it through a network of other lines and trains without causing traffic jams and losses. If you want less work, construct more depots and/or create a more clever network with better accessibility. Or wait for a patch to “make the game more user friendly”, aka automatize. Oh well, if the devs can make it optional,  everybody can be happy.

     

     

     

    • This reply was modified 9 years, 8 months ago by gax.
    in reply to: Vehcile Replacement Feature #6107
    gax
    Participant

    Lol no, 30 secs per line.

    in reply to: track upgrade? #6063
    gax
    Participant

    In RL high speed tracks are seperate most of the time.  But atleast 160 km/h  should be possible.

    in reply to: Vehcile Replacement Feature #6059
    gax
    Participant

    You do know that you can send all vehicles of a line to depot and automatically sell them on arrival by clicking on the appropriate button in the line manager, don´t you?  Then all you have to do is to click on the depot, set line all, buy the new vehicles and confirm the line set. That´s 30 secs max.

    in reply to: Remove/Delete Tunnels #6044
    gax
    Participant

    If you are in the track building menu, you can see the tunnel track, if you have the correct zoom level.  If you can´t see the track, change the zoom level. Once you´ve found the track, it´s easy to delete.

    in reply to: [BUG] Saving game makes keyboard unresponsive #5612
    gax
    Participant

    Workaround: Drop a piece of road or track, you don´t have to actually confirm it.

Viewing 15 posts - 16 through 30 (of 44 total)