omoikane

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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Viewing 13 posts - 16 through 28 (of 28 total)
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  • in reply to: Tram & Truck fever – or to much realism #11866
    omoikane
    Participant

    I don’t agree with this because

    1. Having more running cost on trams makes huge loss for some In-city branch lines.

    2. Trains are much faster than trams from 1930s, and not affected by private car traffic

    Faster means more opportunity to earn income and grow cities, essential to build big cities.

    (you can still use trams for not-so-big adjacent cities, but that’s realistic so no problem. separate cities are much better with faster trains)

    3. Tram/Bus stops have very limited capacity while train stations have enough capacity to serve one line, especially big one.

    4. Trams are often ‘stuck’ with road traffic AND public transportation itself, making it annoying especially on large maps where busy checking other lines and building more lines.

    5. Trams are even not enough capacity for in-city lines on big cities (over 1500 pops) around year 1950, They even have less than 20s frequency and not enough.

     

    I think loading/unloading time needs to be fixed (faster for more cars or doors attached on that train) because that makes trains much better while not nerfing trams so that could run branch in-city lines without huge losses

    • This reply was modified 9 years, 6 months ago by omoikane.
    in reply to: Express trains and local trains #10744
    omoikane
    Participant

    I haven’t tried local and express trains on the same station because there are only 5 platforms on one station, but in separate stations, people likely to ride express trains.

    Also note that acceleration is much more important than maximum speed for shorter lines, especially for later game. I’ve tested a speed race for BR 103 (200 km/h) with RABDe 12/12 (125 km/h) on same line which is longer enough to bypassing 2 adjacent towns and RABDe 12/12 wins! BR103 even can’t hit maximum speed of 200km/h and its actuall max speed was about 160km/h. That was a surprising result.

    in reply to: World seed list #10741
    omoikane
    Participant

    I don’t think 20min cargo limit is terrible idea, especially for ‘goods’ (but raw materials might be better if limit is longer than now)

    I also don’t think there’s too many industries, especially near edge of maps where industries are far from city. And some of my big cities require nearly 300 goods in 1970 so 400 goods production limit is near.

    in reply to: Coastal Leisure towns #10738
    omoikane
    Participant

    Even in current version, Your cities will grow specific zones more, if that zone is adjacent from your central station (which should be concentrated trains from other cities)

    Problem is that your city will be filled with tons of football fields. Is devs say ‘there are no same building any more’? Not for leisure buildings!

    http://steamcommunity.com/sharedfiles/filedetails/?id=321615764

    in reply to: Anybody with local and regional passenger lines.. #10382
    omoikane
    Participant

    Every time I tried to create train lines like that make huge loss and failed, even that city had 2500 pops

    in reply to: Passenger vehicles really sync? #10200
    omoikane
    Participant

    North Koreans lol

    omoikane
    Participant

    Yes. I also suspect ‘high % of population using lines’ is important for growing. and with over 90% of usage, even I hit 1960 there’s not very much private car traffic in city roads.

    omoikane
    Participant

    Yes. I don’t know city growth is limited or not but my biggest city has only 2300 people in 1966 is tiny for one ‘city’ (unless there’s no huge lag/framedrop probably caused by population)

    omoikane
    Participant

    No. It affects population growth.

    I experienced steep increase in population for replacing old slow bus lines to faster tram/bus lines.

    Your result is because providing better transport will be affected both connected towns

    in reply to: Passenger vehicles really sync? #10118
    omoikane
    Participant

    Truck/bus/tram sync is really good but train is not, because loading and unloading passengers are awfully slow. So first train always have long long time to sit inside station.

    That’s why I suspect train sync is bad. loading passengers/cargo from train doesn’t care how many doors/cars attached on that train and every train have same loading/unloading speed. Thus make trains with lots of cars (around/over 200) with full of passengers have even consume more time on station (by loading and unloading) than driving on the rail, and that’s very unrealistic

    • This reply was modified 9 years, 7 months ago by omoikane.
    in reply to: Tips on Getting Started Making Money #8782
    omoikane
    Participant

    But after 1940 electric trains come out, trains work better especially on closed big cities.

    My trains for those lines get over $5M per year.

    in reply to: 400 prod limit #8407
    omoikane
    Participant

    There are about 2 times more factories over cities, so it would be no problem until every cities you own want more than 800 goods.

     

    I think 400 limit is not bad because it makes us more than one factory for one city 🙂

    As cities grows more and more, cities require less goods per industrial capacity and/or population so that would be no problem.

    in reply to: Keep the money coming :P #7837
    omoikane
    Participant

    Well, this is my biggest city now.

    Though still not sure whether my cities would continue growing during 20 century.

    • This reply was modified 9 years, 7 months ago by omoikane.
Viewing 13 posts - 16 through 28 (of 28 total)