speedcoaster

Home Forums Transport Fever officially announced!

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  • in reply to: 64bit Support #3632
    speedcoaster
    Participant

    The BETA is 32 Bit only atm. As far as I know a 64 Bit version should be planned for the release.

    in reply to: Early Access? #3373
    speedcoaster
    Participant

    It’s only  2 weeks until release, just keep calm 🙂

    in reply to: Beta testers – comparisons with CiM2/TTD please #3095
    speedcoaster
    Participant

    Yes there are the commands “Wait for full load” and “wait for full freight”

    in reply to: Beta testers – comparisons with CiM2/TTD please #3079
    speedcoaster
    Participant

    To your questions, I hope I can answer them to your satisfaction 😀

    – Train Fever doesn’t have any Timetables, it has intervals which depend on the length of the route and the number of your vehicles driving on this route.
    To get some impression of the time, you start at 1850 and every 2 seconds 1 day passes ingame. Sure it isn’t real that a train needs over 2 months to get to his destinition (at least with early and slow vehicles), but the game is supposed to play over decades.

    -The placing of rails and roads is really great in Train Fever, you have nearly complete freedom and it makes lots of fun to build a complicate network in this hilly terrain. In the BETA Version it’s sometimes a bit hard with tunnels and bridges, but this should be fixed in the final game.

    -I think TF did an even better job, you can follow each person from their house to their destination, to work, shopping or entertainment. You can observe their behavoirs for a bit to find for example a good route for a new tram.

    – Signaling is good in TF, but not perfect atm. You have (in the BETA version at least) 2 kind of signals, the normal one and the one way signal. It’s like the signals in Locomotion, but better. The train reserves its way to the next signal,  if you have a switch to a parallel track the train on the other side can still pass, even if there is no signal in between them. I think the signlas work just fine, but there is space to improve (maybe already in the full release or with mods or a DLC)

    -Yes, rail only is possible. When you build a network you have to keep in mind that a person is only using your line, if it is faster than going or with a car later in the game and if takes less than 20 Minutes including walking to and from the train station. So you can play with train only, the passengers just go to your station, if it meets the conditions. Because of this system, the stations doesn’t have a direct influence radius, because every person has a different destination and therefore a different traveling time.

    If anybody wants something else to know, we don’t bite. I’m sure other BETA testers will answer you kindly 😉

    • This reply was modified 9 years, 8 months ago by speedcoaster.
    • This reply was modified 9 years, 8 months ago by speedcoaster.
    in reply to: Any chance of a video in English? #3055
    speedcoaster
    Participant

    There are enough beta testers who can post an english video, but we aren’t allowed to post or say anything about the Beta -> we all have signed a NDA and those german videos were approved by the devs to publish.

    in reply to: New video, from beta (german only) #2961
    speedcoaster
    Participant

    I know what you mean, I am in the Beta and we know a few things which will be added or changed until release, but we don’t have a full feature/change list either for the final version of the game.

    in reply to: New video, from beta (german only) #2958
    speedcoaster
    Participant

    @Morat

    You should not forget that the gameplay in this video is from the BETA version of the game, so this are probably not the final graphics or performance of the game. The version is mostly meant for testing and bug finding.

    in reply to: Looks like a great game – some questions #2957
    speedcoaster
    Participant

    To the point number 3:

    The vehicles disperse automatically on the line. If you add vehicles to a line, some of them wait longer at stations than others to get the perfect space between other vehicles, but this happens not immediatly, it takes some time (years) until they have all the same space between them.

     

    The frequenzy is displayed in the lines overview (you can see this at several points in the gameplay video). You can shorten this frequenzy by adding more vehicles to the line and vice versa.

    in reply to: Signals #2910
    speedcoaster
    Participant

    Please use the search function of the forum.

    There are already  a lot of posts about signals, even a entry in the News section of the website:

    http://www.train-fever.com/2013/12/railroad-tracks-in-detail/

    There is a short explanation and some pictures of signals.

    • This reply was modified 9 years, 9 months ago by speedcoaster.
    in reply to: Have Fun Beta Testers #2788
    speedcoaster
    Participant

    Trust me guys, more than 20 people are reporting bugs 😉

Viewing 10 posts - 1 through 10 (of 10 total)