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BastargreParticipant
indeed, we need a timetable for trains because they do not spread out evenly. to get a nice spread you almost need a seperate track for each line (passenger and cargo) which results i wide railways which could be much smaller with a timetable
BastargreParticipantyou could try to make 2 train depots, one on each end of the track and let 4 trains depart from each
BastargreParticipantGoing off what you have said Mansen, regarding the amount of cash available at the start, it may be best to just use road transport to start with and get the industries producing, so that more funds are available to get at least a few rail lines in place. Best not to be too ambitious early on in the game I suppose. [source: GeoffersH]
@GeoffersH if you go for the train fever achievement you cant use trams/busses/trucks until 2000 so you need to have ambitionOctober 2, 2014 at 10:38 in reply to: [bug] Multiple types of cargo can be loaded in a single wagon with overflow #10633BastargreParticipanti agree the devs should make seperate wagons for coal and for iron ore or at least make it that only 1 type of cargo can be inserted into a open wagon at a time
BastargreParticipantthe game should indeed speed up unloading / loading of passengers because now 2 doors or 10 doors doesn’t influence the time needed for unloading / loading
in the netherlands passengers wait on the platforms till all passengers who want out have gotten out and then they start boarding the train.
@matrix @RickD when at 1 “door A” no passengers come out anymore at “door A” passengers can start entering the train while at the same time at “door B” still passengers come outBastargreParticipantdid you put the cargo view on. that way you can see if there is any transport
BastargreParticipanti believe the only advantage is a single name
disadvantages are numerous
BastargreParticipantmaybe you could try to ungroup the station so that the game thinks it are 5 seperate “stations”
BastargreParticipanthow do you get cities to grow this much? i always have trouble with that
September 29, 2014 at 11:33 in reply to: I see no difference in city growth with or without inside transport #10279BastargreParticipanti get the same thing as Yeol. neighbouring towns with no transport and no cargo supply sometimes grow faster then cities with inside transport + intercity transport + cargo supply
BastargreParticipantavenues would be great indeed
BastargreParticipantalso bridges like the Golden Gate Bridge would be nice,
just 1/2 pillar(s) and a big span
BastargreParticipantwhat also would be nice are dual use stations. so passengers and cargo at the same station. it would help boost profits
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