Bastargre

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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Viewing 15 posts - 16 through 30 (of 43 total)
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  • Bastargre
    Participant

    how many residents do you have in this city tossi?

    in reply to: [WIP] FYRA v250 #11438
    Bastargre
    Participant

    i really cant wait to get this one running in my game

     

    one question: How long is the train ingame? (so i now how long my stations need to be

    Bastargre
    Participant

    there should be stations with exits at both sides of the rails. stations with more then 1 platform already have tunnels underneath them to get the passengers to the middle platforms. it should be easy to make an exit on the other side also

    in reply to: Center City 10 Platform Tunnel Station #11176
    Bastargre
    Participant

    thanks Big Elk. i am using your solution and have created a 5 wide tunnel at one side (money issues make that the other side still has to wait). first line already up and running

    i will post a pic later

    in reply to: Questions about station #11175
    Bastargre
    Participant

    1. platform lenght influences maximum train length and maximum waiting capacity (the length of the platform = passengers. so a 320m platform = 320 waiting people max)

    2. i believe it only is an aesthetic difference

    3. elevated = no

    underground = no

    but you can make a sunken station by building a road and lowering the middle with the m/n keys and then building a station (http://www.train-fever.com/forums/topic/center-city-10-platform-tunnel-station/)

     

    in reply to: Center City 10 Platform Tunnel Station #11137
    Bastargre
    Participant

    i also have a problem with the tunnels:

    i have build a sunken 5 track station (24om) and now i want for both sides to have those 5 lines enter tunnels, so 1 single tunnel and 2 double tunnels. but once i build 1 of those tunnels i cant build the other ones because it says terrain collision.

    any idea on how to solve this?

    in reply to: Best way for bus/tram routes? #11025
    Bastargre
    Participant

    to prevent automobile take over you need to destroy every road connecting your city to other cities. this will boost your rail-traffic and reduce trafficjams

    in reply to: [WIP] FYRA v250 #11024
    Bastargre
    Participant

    lets hope it will work better then the real life ones which broke down in the netherlands =)

    would definitely download it

    in reply to: New (Build 4414) update released. #10979
    Bastargre
    Participant

    @Klinn what do you mean?

    in reply to: Train Timetables Required #10978
    Bastargre
    Participant

    @gGeorg. that works fine with 2 trains but with 4 or more trains and goods and passenger lines using the same track it gets messy  soon

    in reply to: High Speed Rails – Finally Profitable #10854
    Bastargre
    Participant

    the most import part with passenger train lines is to delete roads connecting the cities you want to connect with the train. this way you get people who normally would take the car to use the train instead and thus boosting profits

    in reply to: Profitability of Intercity road Line setup #10768
    Bastargre
    Participant

    its important to have the lines connect different zones. so a line only going through a residential area will gain less profit then a line going form residential via leisure via commercial to industry.

    in a large city i usually let my lines begin at the trainstation and have 4 lines (2 pairs) each pair servicing about half of the city and each having 1/2 stops per area (residential/commercial/leisure/industry). of each pair one goes clockwise and the other counterclockwise. this way i get profits from those lines

    i view these innercity lines as feeders for my railway network and as a way to let the city grow which increase cargo demand and thus profit on the cargo lines

    in reply to: Coastal Leisure towns #10767
    Bastargre
    Participant

    about the football field.

    i think it is a shame a field with 60 leisure looks exactly the same as one with 130 leisure. i would love to see the 130 one more as a complete stadium then a simple field

    in reply to: Brick Fever (Total Conversion) #10765
    Bastargre
    Participant

    one word: AWESOME

    in reply to: Coastal Leisure towns #10699
    Bastargre
    Participant

    it isn’t a bad idea, it just isn’t high priority

    what would be nice would be the option to dedicate the zoning of a city for yourself. so you decide where the leisure/housing/commercial/industry are. this way you could create a coastal town for yourself. and it would allow us to create  industrial areas away from the cities for increased realism

Viewing 15 posts - 16 through 30 (of 43 total)