douglas

Home Forums Diamond crossovers, better usability and many improvements

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Viewing 15 posts - 31 through 45 (of 232 total)
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  • in reply to: TF citizens hate Trams? #16988
    douglas
    Participant

    Ok I just realized, when making the video that the tram line wasnt complete. A small piece of road didn’t have any track.

    Still the bus is better. After making the track correctly, 4 trams at 75 Km/h give me 76s frequency, while 4 buses at 80 Km/h give me 29s frequency.

    in reply to: Have a city with High Pop, and Low Usage. #16985
    douglas
    Participant

    @gcampono: I’m not sure about the amount of passengers. I think I get a fair amount of passengers. The main point is accurate frequency. Its more reliable so steady passengers. If you go to more than 1 city you probably need more than 1 train. Even with signals its hard to make them even. The frequency will then vary and passengers calculation for destinations will change.

    My main problem with that is trains full and others train empty. Its not properly synced, not properly optimized.

    in reply to: TF citizens hate Trams? #16984
    douglas
    Participant

    I will make a video. I sound crazy here.
    It very easy to see the problem. I’m on 1969 and the trams have more capacity than buses.

    in reply to: New game content…how much is too much #16971
    douglas
    Participant

    You probably have backup in there. Some mods managers make backup inside res folder. So you probably should do a clean up there. Or use TFGM where you can choose the manager folder (library, repository).

    in reply to: Does this game have the end? #16970
    douglas
    Participant

    Makes us an AAR, so you can have some story and an ending 🙂
    You seem to be good at that Xcenty 🙂

    in reply to: Have a city with High Pop, and Low Usage. #16969
    douglas
    Participant

    I already made many experiences with that and unfortunately the only way that works flawlessly always, is to make 1 to 1 city line only. A to B and then another bay at the station B for B to C. Trains will never clog and frequency is accurate.

    Another problem with circles is that if your circle is like: A > B > C > D > E > A, a person that is on B and wants to go to E will take so long that will give up the trip. I make straight lines, in diagonal. Like a huge X on the map. Which means the middle is a big hub. And then I start to connect the other cities. That creates a log of connections and small hubs. That brings huge amount of passengers, cause you give a lot of options for the passengers.

    Try making 2 lines in your loop, clockwise and counter-clockwise, and make in-city bus lines to help the people come to the train station.
    Still, I already did it, and was not good. The way I do, I don’t even need in-city lines. I have huge amount of passengers.

    in reply to: TF citizens hate Trams? #16967
    douglas
    Participant

    No. That is the whole point. Was really merely the fact of changing from bus to tram and from tram to bus.

    in reply to: Agile / Scrum #16021
    douglas
    Participant

    If you ever did a project you will know that is not easy to announce things. The devs themselves don’t even know when something will be done. Its not that easy.

    Even the stipulation of a launch date is more a guess than anything. You can see that the devs couldn’t release the game with all features they promised at launch. And that is for sure not because they were in a cruise instead of programming.

    What you want is the devs to be completely tied to the public with deadlines, they will most probably not be able to accomplish, even that themselves will make the deadline, just because you are a customer.

    People also asked for weekly, monthly videos. They are programmers in a very small team, not PR department. Ok, Prison Architect do that, but PA are free devs, no publisher (if that have any influence).

    As the devs said: the next update will come when it comes. Facebook and twitter made people addicted to news and status updates.

    in reply to: Suggestions/Fixes #15848
    douglas
    Participant

    Both audio things can be done with mods. The point of allowing mods in the game is for the devs to be able to concentrate on other things, considering its a very small team.

    in reply to: Who use trains for cargo? #15847
    douglas
    Participant

    That’s not true at all. Douglas. I routinely have cargo trains stop at more than one drop-off point. My biggest one was a goods train that picked up and went to three different cities. It did not unload 100% at each city.

    This is very good to hear. I will try.


    @compay59
    :
    Well your routes doesn’t look short. Its probably a problem with the delivery like killakanz said. By your picture the trucks and the trains are carrying goods. So the trains are not running very full, so no profit. The industry needs to produce more to feed a full load train. And if you are not playing on easy, 4 wagons won’t be profitable.

    I think you can be profitable with cargo trains. Especially after what crossmr said. You can deliver goods to several cities in one load only.

    My problem with the cargo trains is the complexity of the network. Simple industry chains lead to simple networks.

    in reply to: Who use trains for cargo? #15816
    douglas
    Participant

    You won’t be profitable with 4 wagons. Trains are really for big cargo. 6 wagons minimum. For cargo it should be much bigger and the 20 min rule should not work with it, but it does. So to actually use trains with the vanilla industry chain is just impossible. Only if you simulate/fake long unnecessary routes, ignoring industries that are closer to the destination.

    If you install Cargo Mod you have to start a brand new game. Cannot use the current save. Also its nearly impossible to use Cargo Mod without some kind of cheat, because the industry chain is long and you will need a huge infrastructure to make it work. The 3 Millions you start with won’t do it.

    P.S.: You are a live prove that industry need tweak from the devs urgently. You have an industry with 172 production and still lose money with trains. This situation is ridiculous. Better to call it Truck Fever,

    in reply to: Who use trains for cargo? #15813
    douglas
    Participant

    It took a little longer than expected but here it is.

    This is what I’m talking about: http://youtu.be/OfmRaVYOsuI

    Realistic complex network and long trains. All trains are using the shortest possible route. But since I’m using cargo mod, it necessary to make long tours.

    Its realistic, so I’m not using a long route without need just to make more profit.

    This is impossible with the vanilla game. The industry chain is so simple that everything can be done with trucks and choosing a long route while you have a much near industry to serve the area is simply stupid.

    What kind of transport game makes you go against the basic rule of logistic?

    in reply to: OGG have ID3? #15631
    douglas
    Participant

    Just an update, I manage to edit the Mp3Tag with http://www.mp3tag.de/en/.

    in reply to: Who use trains for cargo? #15356
    douglas
    Participant

    Hi gGeorg, thanks for the reply.

    Are you sure you don’t have any steel mill near? Anyway, of course its possible, but not common. I’m amazed by the profit, are you playing on hard?

    Anyway, finally I got cargo mod working again, and soon I will show what I’m talking about. Huge, complex, mostly train network. Very long and awesome trains. A lot of crossings and connections. With a complex industry chain its inevitable to have a complex network. And that is a lot more motivating than freaking passenger connections.

    in reply to: Who use trains for cargo? #15325
    douglas
    Participant

    Your towns are huge. The game is not profitable if you start on 1950. If you start in 1850 then yes, the towns grow in a way that in 1950 its big enough to make profit even in short lines.

    I play on hard difficult and no train is profitable with less than 6 wagons. In 1950 of course.

    About the cargo, you need to concentrate the production in a few industries to make it profitable. But its entirely possible to use most of the industries and feed everything with trucks.
    What bothers me is just that I feel silly transporting cargo more than it should, just have a train filled. Its not good logistics.

Viewing 15 posts - 31 through 45 (of 232 total)