douglas

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  • in reply to: Map size #1742
    douglas
    Participant

    That is pretty big map. In CiM we have 8×8 km map and its big enough to make several towns and even have freight if that game had support for it.

    in reply to: Maintain an interval between trains/buses #1698
    douglas
    Participant

    This is not what I see in CiM. The buses are synced every time they go to depot. Maybe you are talking about CiM 1.

    in reply to: Catchment area and Depot management #1690
    douglas
    Participant

    Yes that could work well, but with auto sync. CiM 1 was a huge pain to sync and re-sync vehicles.

    in reply to: Maintain an interval between trains/buses #1686
    douglas
    Participant

    What is ZUSI Axel? I did not find this game.

    Here is the devs saying about the schedules:

    Train Fever is not going to have timetables. You can add signals or change the street layout  to optimize a route .

    Source: http://www.train-fever.com/forums/topic/timetable-and-other-questions/

    • This reply was modified 10 years, 4 months ago by douglas.
    in reply to: Maintain an interval between trains/buses #1682
    douglas
    Participant

    I also respect your opinion kensternation. If the devs decide to add schedules, ok great. I’m not against. I’m just pointing out a problem that ppl refuse to see and create “amazing” complex formulas and suggestions that never work. Its very simple: vehicles must run at the same time the game run, otherwise no schedules will ever be good enough. You either play a game where vehicles seems to be on cheetah speed all the time, or a boring game that 1 minute = 1 minute in real life.

    And to confirm:

    1. An in-game year will pass in 6 minutes. You’re able to speed the time up, what will shorten an in-game year.

    Source: http://www.train-fever.com/forums/topic/giving-thanksquestionsideas/

    • This reply was modified 10 years, 5 months ago by douglas.
    in reply to: Maintain an interval between trains/buses #1678
    douglas
    Participant

    I think there are no schedules. 1 month will be 8 minutes if Im not wrong.

    Much better this way. No schedules, no day night cycle, just hard signaling and routing. That is what the game suppose to be about, not timetables that will never work as expected for a very simple reason: vehicles moving in real time while game time moves faster.

    in reply to: Maintain an interval between trains/buses #1658
    douglas
    Participant

    I don’t recall you talking about bus bays. Will there be bus bays? Otherwise a bus waiting to keep a certain distance to the other bus will block the lane, causing a huge traffic jam behind.

    in reply to: Giving Thanks/Questions/Ideas #1597
    douglas
    Participant

    Are you going to include different levels of difficult? Hard, very hard, extreme, impossible?

    I’m a bit afraid that without AI it will be easy to lose motivation. I do enjoy just making the network and looking around, but after a while you have a huge network, meaning loads of money, and then its just too easy to get around.

    What kept my motivation in RailRoad Tycoon 2 is the fact that you can spend money to purchase the AI and re-make all network, spend money in the stock market and upgrade the entire fleet. Things that are very expensive even when your company have a lot of cash.

    Another thing you could include is the possibility to build a headquarters. Each HQ upgrade will unlock new features. That gives a sense of development. Take this as inspiration: http://i48.tinypic.com/2cxyonk.jpg

    Just like Traffic Giant, some areas of the map can also be locked, and can only be served after some criteria is reached.

    • This reply was modified 10 years, 5 months ago by douglas.
    in reply to: Fahrzeugbau, Fuhrparkerweiterungen #1596
    douglas
    Participant

    From the trailer video I see that there are a lot of cars types already.

    in reply to: Sprache #1595
    douglas
    Participant

    I think Germans add a lot to transport games. I don’t know why but the German community around these games are always very active. Unfortunately I do not speak German and I wouldn’t want to lose what they have to contribute. Would be nice to keep it this way, translating the posts.

    in reply to: Map editor #1594
    douglas
    Participant

    Indeed very nice to hear!

    douglas
    Participant

    That is outstanding. The game is focused on trains and there are freight, still you did not forgot details about urban transport such as bus lanes, plus consider favoring public transport in signals. Are you sure this game is real?

    • This reply was modified 10 years, 6 months ago by douglas.
    • This reply was modified 10 years, 6 months ago by douglas.
    in reply to: Train Fever under Linux? #1435
    douglas
    Participant

    Definitely will!

    in reply to: Weather and seasons in train fever? #1434
    douglas
    Participant

    Nice to know the forests grow. That is great. About day and night cycle, thanks God they won’t be included.

    in reply to: Electricity and electric trains #1433
    douglas
    Participant

    Its like you read the mind of all players! This game looks so promising. I can’t wait!

Viewing 15 posts - 211 through 225 (of 232 total)