Foche

Home Forums Transport Fever officially announced!

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 20 total)
  • Author
    Posts
  • in reply to: Losing interest in this game #12567
    Foche
    Participant

    ” not to mention that most of the trains are half empty.”

    yeah but you have train like this to compensate :

     

     

    in reply to: What kind of passenger line works best ? #12548
    Foche
    Participant

    well , the real probleme is to see if AI can take more than 1 train line for the same trip

    i always chose the ABCDEF/AFEDCB version (exept for High speed line with TGV ) , easy to set , no risk of trafic jam , etc

     

    in reply to: Train won't move. Coloured route not showing. #11461
    Foche
    Participant

    steam/diesel train or eletric one ?

     

    the only reason for the line to not appear is if you have eletric train without total electric line

    Foche
    Participant

    +10000

    my 3-Dualstox train (426 seats) definitively need this

    in reply to: Waypoints #9031
    Foche
    Participant

    yeah of course , but for the moment , this will work , until the dev introduce a waypoint system

    in reply to: Waypoints #9026
    Foche
    Participant

    hum , not neccesary , you just need to put the depot on the other side and make the connections to the green line on the other side as well , the green line isn’t connected to the station so there is no reason for the red line to switch in that way

    in reply to: My City #9025
    Foche
    Participant

    i must say , it’s a really good looking city , congrat ! , the station is nicely placed , 5 track  , is the TGV line a single track loop or there is connections outside the city ?

    oh and you have low speed track on your TGV line

     

    in reply to: Waypoints #9023
    Foche
    Participant

    hum … , so the game force the use of the second line …. how anoying ….

    not many solution here :

    1 put another depot for the red line (with a Y section to be connected from both side) and remove the problematic connection that cause the red line to switch to the other one

    or remove the connection on the other side , by building a bridge or a tunnel for the green line

     

    but i think the first choice is the easier and less expensive one

    but now , what is the purpose of the red line ? , freight or passengers ? , is this connection absolutly neccesary or not ?

     

    in reply to: Waypoints #9017
    Foche
    Participant

    sry , i was talking about the other side , the point where the red line go to the green one on the way back

    in reply to: Waypoints #9012
    Foche
    Participant

    so now you have the red line using the “unused track” in one way , and go to the green line at the end of the line ?

    maybe you need to change the configuration down there ?

    is this a full 3 track section ? , how is the terminus of the red line ? , is this a 2 platform station or maybe it’s a industrial line ?

    • This reply was modified 9 years, 7 months ago by Foche.
    in reply to: Waypoints #9004
    Foche
    Participant

    the red line is both way ?

    try to put a signal between the 2 connections , as the center line is supposed to be one way only

    Foche
    Participant

    there is already way too much pop up in this game ,i think a $ symbol over the line is a better idea

    in reply to: Most efficient way for lines #9000
    Foche
    Participant

    well in fact , this isn’t that much easier to understand , so i’ve just change the first representation is this the correct path of each line ? :

    do you have a 6 track section going from the “Hub” to the yellow / pink terminus (woodley) ? (I hope not )

    if the red line make a stop at the Hub (St Ives) i think the best solution is to remove the pink AND the yellow line , ppl will use the red line to reach the HUB then the blue line to Shaffesbury

    unless Woodley isn’t the terminus for those two line ?

    if there is more city bellow shatfestbury , make a third loop using the pink line , add St Ives in the path (to reach the HUB) and remove the yellow line

     

    in reply to: Most efficient way for lines #8993
    Foche
    Participant

    ah thx , this is easier to understand

    so the city right in the midle is a HUB ? , one station (5 track ?) covering the blue , the red and the yellow line ?

    cause in this case , if your blue line have good frequency (less than 2 min) , ppl will use the yellow line to reach the HUB , then take the blue line right ? making the pink line totaly useless

    what about the red line covering the city terminus of the yellow line , ppls use this line insted of the other maybe cause there is more frequency ? , i don’t understand the meaning of the yellow line then cause that cover less city than the red line , with probably more waiting time (in both side btw)

    the only thing i need to know is the frequency of the yellow line in this case , cause if there is 20 min waiting time , of course ppl will not use it

     

    • This reply was modified 9 years, 7 months ago by Foche.
    • This reply was modified 9 years, 7 months ago by Foche.
    • This reply was modified 9 years, 7 months ago by Foche.
    in reply to: Signaling: what can i do with path signals in stations? #8989
    Foche
    Participant

    yeah , there is a big problem ….

    the game don’t let two line coming from different direction take the same platform unless…..

    check the others platform connection , maybe there is a track missing somewhere

    cause exept if the others stations are “off the grid” or behind One Way signal on the both side , this isn’t suppose to happen

Viewing 15 posts - 1 through 15 (of 20 total)