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MansenParticipant
It really doesn’t though (yet anyway) – I have noticed zero difference on my machine. π
MansenParticipantI hope to do another stream sometime tonight if my schedule pans out – Topic of the day is how I have managed to run my economy down into a downwards spiral and how to fix it before it’s game over. >_> π
MansenParticipantShow me any game that handles having the camera pushed down to street level pointed out towards the horizon – It’s going to eat up a ton of performance. In Train Fever – in any game like it. π
MansenParticipantOne of our beta modders have already managed to create several new industries – Without unique building meshes though, but it’s a great proof of concept. π
MansenParticipantYep – You should probably replace it with music from Incompetech or something similar. Royalty and license free sources.
Edit: Pretty impressed by your economy. I’m definitely doing something wrong in comparison π
MansenParticipantSure – It’s a lot of work to migrate a forum. That being said some of the best forum suites out there are entirely free, and riddled with free community support. (PHPbb comes to mind)
It’s something to put on the TO-DO list, if not on today’s list. π
MansenParticipant@Xanos: You mean like we all have been doing for the entirety of the beta?
As JM points out, we’ve only just received 64bit support today, and I have not noticed any change in performance on my large map games. Sure you can go further with 64bit – But it’s a waste for as long as you don’t actually need it. It wastes resources.
MansenParticipantNo it was just a quick hands off thing while I made dinner π
MansenParticipantWindows isn’t stuck with 32bit at all – And there are as many downsides as upsides. Only need 32bit registers? Well that’s just too bad – Your processor is still going to process another 32bit every time for no reason.
Sure thereΒ can be a lot of benefits, but it isn’t a no brainer to just blindly do everything in 64bit. π
MansenParticipant64bit is a bit of a buzzword. It doesn’t magically make games faster.
MansenParticipant(again with the no edit feature :P)
Turns out there are a lot more variables in play than just those. You need to keep industrial growth from goods deliveries and such into account, as well as demand for more/longer trains.
I tried generated a map with two roughly evenly sized cities within a reasonable train distance along the river, which took a few tries. Ran both scenarios for about ten years (I forgot to take yearly budgets for specific numbers), and “reverse” bus lines are not entirely useless, but probably more suited for a “five years in” addition to catch the last people for the train line.
Train income (Two trains with 3 cars each – was too little for the later years because of a bit of AI growth)
~400-700K (The pass loop wasn’t 100% consistent as to be expected)
Bus lines (Larger Town)
50-60K and 40-50K for each direction (Income was a bit higher with just one line, but the second line caught up in a few years)
Bus Lines (Smaller Town – It had about 3 stops less and was much more compact. Harder to get people take the lines)
20-35K and 15-20K for each direction.
MansenParticipantSo basically you want to test whether or not a “two way” ring line is worth the investment? Sure I can do that – I’m interested to see the result as well.
Of course you’ll need bus stops on both sides of the road – This isn’t always possible in every place so I may have to get a little creative at some places in town.
MansenParticipantThe game autosaves every year – That’s more than often enough for my needs. The crashes are going to happen no matter how often I save – Sure I could load the game every few autosaves or straight up close the game to clear any possible memory leaks and such, but that’s a good couple of minutes of waiting every time.Β Might as well show it as it is – Usually when I play games like these I’m going to play it in one sitting anyway.
There’s not a lot of windows as such – Or rather it’s the same windows I keep reopening. You’ve got a few primary ones you keep going back to.
- Budget (To check on the finances and lend/repay loans)
- Lines (This is where you organize all of your lines, make new ones and check up on existing ones and replace vehicles from)
- The build window (Well it’s a docked menu technically) Where you do all of your building and demolishing.
Aside from that the game just opens a vehicle window for each vehicle you purchase – This is an old remnant from the TTD days I suppose. You won’t really need it most of the time since the depots can simply assign all parked vehicles to the same line instantly (Leaving me to have to close six vehicle windows on top of each other)
Not sure about a tutorial as such, but I imagine there’s going to be a digital manual as well as a plethora of Guides on the forums (and Steam) as well as plenty of “how to” videos from experienced players.
MansenParticipantPersonally I’d pre-order on Steam because it’s just so convenient for me having all of my digital games on a single platform – except I can’t because the beta counts as owning the game. I’ll probably miss out on the 10% pre-order discount because of it, but considering how much fun I’ve had with the game already I don’t really mind.
If there was an English release with a nice box at some point I might get it just for the sake of filling out my small shelf of box games- Could always give the extra code to a friend.
(With the exception of a few EA classics from the Maxis golden days on Origin)
MansenParticipantYeah I totally missed the fact that I didn’t have any money when I terraformed – I figured it was a mouse issue like I’ve had with a few other tools, where the clicking just isn’t registered by the game until I change to a different tool and back.
Yes – The clusterfudge junction. That one was a lot of fun to just poke at with a hammer and see how much I could mess around without deleting existing rails before the game would give me gridlocks. Of course it wasn’t designed to carry that many trains initially and because of the lack of money, I couldn’t really start over with new bridges right away. They’ll definitely be redesigned once the budget recovers. π
I had to focus on one thing at a time to reduce that budget bleed. The passenger train running with empty cars was the cheapest and obvious choice – of course the repeating gridlock didn’t help there either. I expect the next session will involve a lot of old vehicle replacements too, since I have a lot of vehicles that are drawing upwards of a +60-70% maintenance penalty at this point.
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