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  • in reply to: map seed? #17297
    splifsend
    Participant

    there is an old thread in the forum about this http://www.train-fever.com/forums/topic/world-seed-list/ if that helps, it was said that the seed is stored in the stdout.txt  in userdata/steam/yoursteamid/304730/local/crashdump, but its in hex code , and I couldn’t work it out..  I had the request, as you, I had a map with 2 towns that were almost together at the start, which I made into a 5 thousand plus population, but I did find another seed that was almost as good – just type in the seed box ” Mick ” I hope that helps

    in reply to: Museum line #13192
    splifsend
    Participant

    ok I got it thanks mate.. after 4 tries.. I got it when I put all my cargo trucks on the bus line (set line all) I’m at 100% now.. time to mod it like crazy 🙂

     

    in reply to: Museum line #13154
    splifsend
    Participant

    🙁 failed again  .. I give up

    in reply to: Museum line #13137
    splifsend
    Participant

    ok thanks mate… I’m trying again, this time with buses trams and cargo.. I should be done later so i’ll let you know

    in reply to: Town expansion #12944
    splifsend
    Participant

    http://i.imgur.com/t8ZJkEt.jpg I got just over 4000 in this twincity but the game has got so slow that I have given up playing it..

    the one thing I did to bring the two cities together was put a train station in the middle, although they stopped using the trains, they did start building in the space

    I’m currently working on another map. this time I have the 6 lane mod and hopefully I will be able to avoid the traffic jams

    in reply to: [MOD] Traffic DeCongestion #12736
    splifsend
    Participant
    in reply to: [MOD] Traffic DeCongestion #12735
    splifsend
    Participant

    first of all I would like to thank you for the effort although it had no effect on my twin cities (I have a map with 2 cities that have merged into one with a population over 3000) I have no idea about how to mod the game but I do have a few good suggestions

    1 instead of the citizens visiting each place for 10 seconds they could stay a little longer say 40 or 50 seconds, this would reduce the amount of the population trying to move at any given time, however the drawback is there will be less using the transport provided

    2 the spawn point for each building is always the nearest lane to the building and always heading to the right, they could spawn either in the middle lane or on the opposite side of the road, the drawback for this would be that it would still mean a lot of junctions would become gridlock and I also think this would take a lot of coding

    3 would be a to make one-way roads which for obvious reasons I cannot say what the outcome would be but if it could be done then this – http://i.imgur.com/ZTiRHds.jpg or even this – http://i.imgur.com/q7MC3UV.jpg could be a work around.. these two junctions take ages to build

    Personally I would like to at least try suggestion 1 if this could be done, I am sure that in the long run it would make the game playable even when you have a few thousand citizens

    in reply to: Strategy: Cargo trains #12448
    splifsend
    Participant

    look for a production facility and factory that are reasonably close to each other, with a nearby town. then run a line to all  three and it should work right from the start of any game. try and choose a flat run, because the early trains are weak and more than 4 carriages will slow it down on the slightest of slope

    in reply to: Gridlock #11899
    splifsend
    Participant

    it solves the problem for about 10 mins, then it will start all over again.. the trouble of the falling asleep driver is – the car has just spawned outside its home, it is looking to do a U-turn, the opposite side of the road is blocked due to the queue or another car waiting to do a U-turn.. or they are looking to change lane (they will use a side road to go around in a circle just to go back the way they were coming or to change lane).. I noticed they would drive out of their way to look for a turning point http://i.imgur.com/vMB9pgx.jpg all the cars in this picture are coming from the center of town to use the depots are a turning point

    I have been trying to work the problem out for hours on end, and have found a way to make things move again, but if you have 2 large residential buildings on either side of a road it will become just about impossible to solve without deleting one of the buildings.. the way I solved it http://i.imgur.com/Saxvb9X.jpg?1 using small roads everywhere (especially near tower blocks) and block it with some track so the computer doesn’t link the road up

    the problem will start again when you have too high population, in my case I have 2 cities that are right next to each other and both have a population of around 2000 each.. I had to abandon the game due to permanent gridlock

    I think the only way to fix it is for the cars to change lanes, which is a flaw in the programming.. I have decided not to waste my time playing the game anymore after 180 hours and probably 40 of them were just trying to solve this problem.. shame really cos I do like the game, but when I know something is in vein then I cannot get myself to play

    in reply to: Things to improve the game #11444
    splifsend
    Participant

    why .. do cars drive halfway across town just to use stations and depots for a U-turn

    why.. do cars have to arrive at a destination which on the right, and not the left

    why.. cant I have 1 way roads

     

    in reply to: World seed list #11403
    splifsend
    Participant

    ok thanks for the info, but I failed to get the seed to code properly.. checking the stdout.txt gave me a seed number 1412995953 and converting it gave me MTQxMjk5NTk1Mw== but this didn’t give me the same map, so I am a little confused as to how I go about finding the original seed, which a shame because, although its a large – hard- flat map it does have two cities that are very close to each other and makes it great for building  stagecoach connections at the start

    http://i.imgur.com/CzyeOR2.jpg

    in reply to: World seed list #11365
    splifsend
    Participant

    Is there any way of finding out the map seed once you have generated a map.. I have a map I really like but I’ve already played it for 40+ hours on it and would like to start it again, only I don’t have a save that is near the start

    in reply to: gridlock .. again #11306
    splifsend
    Participant

    here is a screen of the test I did :- http://i.imgur.com/vMB9pgx.jpg

     

    in reply to: gridlock .. again #11305
    splifsend
    Participant

    I did get my population back, its just they preferred to spread out more.. the skyscrapers reappear but not necessarily in the same place

    in reply to: gridlock .. again #11302
    splifsend
    Participant

    ok I have worked it out, the flaw is they need somewhere to turn around..

    As a test…  I decided to delete all the narrow roads in city and all entrances to depots.. then I placed a depot right out of the way on the edge of my city, then within minutes all the traffic started heading there.. they like somewhere to turn around.. they will use bus depots road depots and even the train station entrance.. Also I noticed that the cars have a problem, they don’t arrive at building if it is on the left of them, and because of this they will go around a block to make sure they can arrive with building to their right.. Its shabby programming

Viewing 15 posts - 1 through 15 (of 17 total)