Cpt.Spaghetti

Home Forums Transport Fever officially announced!

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 18 total)
  • Author
    Posts
  • in reply to: Tram & Truck fever – or to much realism #11857
    Cpt.Spaghetti
    Participant

    and with trams you can have a much higher frequenzy for city to city connections without higher cost or other noticeable downsides.

    • This reply was modified 9 years, 6 months ago by Cpt.Spaghetti.
    in reply to: How to know current level of difficulty #11294
    Cpt.Spaghetti
    Participant

    y i think the interest rate changes. On easy i think it’s 1% the others i dont know. You have to check out urself.

    Cpt.Spaghetti
    Participant

    yeah i am pretty sure it has to do with the 20 min rule. After that time citizen disappear ( doesnt matter where they are). Traffic isnt calculated beforehand, therefor if passenger have to wait longer than the frequency estimates they will sooner or later dissappear .

    in reply to: Timetable and/or Priority-function #10375
    Cpt.Spaghetti
    Participant

    i have thought about those two things too. But timetable seem for me way to much work that isnt fun to do. Maybe if it made super easy and still functional i’d give it a try. i rather have priority lanes or even trains. Also nice would be a option to give lights also a priority.

    in reply to: A headache problem #9965
    Cpt.Spaghetti
    Participant

    no? just turn them around^^ and let them go off.

    in reply to: Wieso geht Train Fever nicht? #9709
    Cpt.Spaghetti
    Participant

    bei mir lief das game von anfang an, aber seid ich das in diesem guide gemacht habe, läuft es deutlich besser.

    http://getfixes.com/index/train-fever/train-fever-how-to-fix-frequent-freezing-and-instability-during-the-game.html

     

    • This reply was modified 9 years, 7 months ago by Cpt.Spaghetti.
    in reply to: No Line usage for Goods stations? #9708
    Cpt.Spaghetti
    Participant

    to get to know the mechanics and have a better feeling how to build production line, start with a truck line, it’s way easier. And enable the cargo option bottem right. This way you see which villages automatically get goods.

    At the beginning around 5 trucks should work for a short production route. And always connect the goods to the nearest city at the beginning.

    in reply to: Why is the industry production in this setup VERY unstable? #9604
    Cpt.Spaghetti
    Participant

    did u enable the cargo button (bottem right), there u see what the cargo does? Maybe that tells u more. So far i didnt experience this.

    Best thing is anyway to enable the option fill fully up. Then u see if u have either too many trucks or not enough to make the most out of it.

    in reply to: Country road malfunction #9603
    Cpt.Spaghetti
    Participant

    PS Where can I find my screenshots made by F12 on my harddisk?

    Rightclick on Trainfever in your steam library, then show screenshot

    in reply to: On the subject of non-dynamic platform choice #9582
    Cpt.Spaghetti
    Participant

    switching path (set a waypoint) is definitly needed, but it wont solve all the problems because we cant foresee what happens when severall lines interact. There is no timetable. On very busy tracks there will always trains get stuck or wait too long even if there is a free line.

    in reply to: On the subject of non-dynamic platform choice #9548
    Cpt.Spaghetti
    Participant

    Since TF doesnt have a control center that coordinates train it’s lines and on the otherhand there are no timetable i think a dynamic waypoint system is definitely. For me it’s important that it feels realistic as if there is a control center. I mean there is always a diversity to reality, there is no perfect solution. Therefor i rather have trains switching tracks and platforms than a train waiting for specified track.

    But i also can see why someone says he prefers the system that is implemented right now.

    My suggestion would be, that there should be an option in the linewindow where u can enable dynamic waypoint system or the one we have. This way every one can decide by himself what he wants for a specific line. So pls Devs dont force certain behaviour if u dont need to.

    in reply to: Fixed time at stops #9181
    Cpt.Spaghetti
    Participant

    y i thought about that too. Make a fixes time but in relation to the train composition. Little trains usually have shorter waittimes in reality.

    Cpt.Spaghetti
    Participant

    Well, no income is no income 😉 i think he wrote it clearly.

    But we need this to enable or disable in options. Sometimes you just build a line for beauty or anything or to test things out. I wouldnt like to have popups all the time.

    in reply to: My City #9100
    Cpt.Spaghetti
    Participant

    @Roanoss 4 Tracks arent a problem for the pillars but i think much more isnt possible. We need more brigdetypes that can handle longer distances without pillars.

    in reply to: Passenger Train Stations #8918
    Cpt.Spaghetti
    Participant

    i havent read all of it.

    But… after 1950 or something u have to be faster than cars with your line system and this is hard. Your train and bus/tram connection needs to be super fast with a low frequency. But i havent tested it out well enough.

Viewing 15 posts - 1 through 15 (of 18 total)