DasMatze

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Viewing 14 posts - 1 through 14 (of 14 total)
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  • in reply to: Suggestions/Fixes #17306
    DasMatze
    Participant

    When saving a game with mod X enabled and that mod gets removed from the mods folder, the game shows another mod as an active mod. Similar to how new bridges replace placed bridges.

    in reply to: What does a mod need to be recognized as a mod? #17233
    DasMatze
    Participant

    Edit: I see why, the folder name needs to end with _1 for whatever reason. That was missing in my mod.

    in reply to: What does a mod need to be recognized as a mod? #17231
    DasMatze
    Participant

    Hey Ola! Thank you for the update on your great train! I downloaded it, copied the info.lua and thumbnail (for quick testing purposes) to my mod and changed the content of the info.lua to my data but it’s not showing up ingame. Weird.

    • This reply was modified 9 years, 2 months ago by DasMatze.
    in reply to: Brick Fever (Total Conversion) #14166
    DasMatze
    Participant

    No, it’s not. Sorry for not posting anything new. There are two reasons: I restarted the project with my new and hopefully final workflow also I’m waiting for more features to come to TF like customizable train tracks (because the wheels don’t fit on the current ones).

    in reply to: Brick Fever (Total Conversion) #12857
    DasMatze
    Participant

    It’s currently paused since I lost interest in TF. Sorry about that.

    in reply to: [TOOL] Train Fever Model Viewer #11318
    DasMatze
    Participant

    Another thing are multiple submeshes. Only the first submesh is showing. See the trees for basegame content examples.

    in reply to: Brick Fever (Total Conversion) #11177
    DasMatze
    Participant

    @Tattoo: I’m quite experienced with modding and I only bought the game when I heard there will be modding. The first thing I did when the game was downloaded was look at the files.

    Here are some renders of more models waiting to be converted:

    Since converting is very tedious with my workflow, I wait for a certain version of BR146’s converter which will hopefully be released soon. Also I created this modular train depot but since the latest patch, the intended placement won’t work anymore and I get a message that the terrain collides even though it doesn’t collide.

    in reply to: [TOOL] Train Fever Model Viewer #11006
    DasMatze
    Participant

    From the top of the rail to the bottom of the cantery there are 5.91 meters.

    in reply to: Brick Fever (Total Conversion) #10908
    DasMatze
    Participant

    I’m glad you all like it! New vehicles from other categories:

    in reply to: [TOOL] Train Fever Model Viewer #10530
    DasMatze
    Participant

    I tried. Nothing worked. 🙁 But it’s ok, I understand that you’re busy and I thank you anyway for your hard work!

    in reply to: [TOOL] Train Fever Model Viewer #10520
    DasMatze
    Participant

    Now it says something like “The indexpoint “luanet_registryindex” could not be found in “lua52″.”

    • This reply was modified 9 years, 7 months ago by DasMatze.
    in reply to: [TOOL] Train Fever Model Viewer #10413
    DasMatze
    Participant

    When I try to open anything I get a .net framework error message that it tried to open a file with a wrong format. I have the most recent .net framework version installed.

    • This reply was modified 9 years, 7 months ago by DasMatze.
    in reply to: [WIP] Union Pacific SD40 #10215
    DasMatze
    Participant
    in reply to: [TOOL] Train Fever Model Converter #9557
    DasMatze
    Participant

    Hi!

    Thank you so much for this great tool!

     

    I have a question: Why does the current version output “_$MergedNode_0” instead of the groups which are definately in the file?

Viewing 14 posts - 1 through 14 (of 14 total)