NeighborKid

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Viewing 11 posts - 46 through 56 (of 56 total)
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  • in reply to: in relation to the train depot. #2087
    NeighborKid
    Participant

    Bump… anyone?

    in reply to: When will be a new gameplay video? + 1 question #1901
    NeighborKid
    Participant

    Honestly.. i think this game is missing out on key elements for a product to sell well these days..

    Multiplayer- said to come if enough sales are reached.. I dont think this is a great strategy.. many players will put it down just because it doesnt come outa the box multiplayer…  not everyone who buys the game is going to forum search for reason multiplayer might or might not show up.. thus my reasoning for not the best strat to sell this game.

    Sandbox- Most of us im sure just like to grab a beer and run train for fun with no super special mission.. just watch your trains drive around in what ever year you want to start.

    Modding- we know its coming.. which is great.. this is one thing i like alot.  When i buy a game.. with the exception of Battlefield.. modding is essential for me to buy a game..  it does improve its longevity, and its nice to have variety… I’m sure that someone out there is going to create american loco’s from 1850 up to 2000’s..  I’m sure someone will include German loco’s Russian Loco’s.. train cars.. etc… hopefully a map editor  etc..    this is one thing im super glad to hear from devs.

    I would love to see more videos about game player..

     

    I’m not bashing im just throwing my honest 2 cents out.

    in reply to: Map size #1888
    NeighborKid
    Participant

    If we get multiplayer if make maps even bigger if possible.. a huge map.. say. 30×30 sounds insane.. but if and when multiplayer does arise i think a map of this size would be awesome.  Id laugh hard if my train was able to collide with a buddies train in multiplayer.. brake failure at a signal. lulz..

    • This reply was modified 10 years, 3 months ago by NeighborKid.
    in reply to: Programmable waypoints #1887
    NeighborKid
    Participant

    This was my problem in sid meiers rail roads.. id create a track designed for 1 train between 2 stations that i had other trains going the opposite direction to get to that station and the trains would end up getting stuck because the one train would take the other track i build because it was a tad bit short distance.. and then everything gets clogged up =( this would be great.

    in reply to: Building industries #1886
    NeighborKid
    Participant

    So we will have mines and oilfields to have trains load up and take them to factory stations? Thats what im reading correct? Then from the factory stations drag the produced items say food from a farm to… where? a passenger station? what about training it to a trucking station for semis to pick up the piggy back cars.

    in reply to: Railway Signal Functionallity #1885
    NeighborKid
    Participant

    I hope we can set the actual direction a train takes.. as in what rail to go onto..  Sid meiers railroads was fun, but the trains would take the shortest path… even though i constructed a  new one for a train to take.. would end up getting my trains stuck.. between signals..  Not to mention the game later down while playing the signals would not work right when the map got real busy with trains everywhere.

    in reply to: Train length and other questions #1873
    NeighborKid
    Participant

    Sweet deal.. now i just have to hope that multiplayer does come out not too long after release to be able to get my friends to buy it and play games with each other…one thing they and I have in common is playing games.. but all of them are modded in some which way….  really hope to see american train loco’s cars’ and more german DRG’s..  Steam workshop would be a cool integration.

    in reply to: Train length and other questions #1860
    NeighborKid
    Participant

    The other question was regarding modding.  Will the community be supported for mods?  Custom locomotives, train cars etc?

     

    And as to the stations.. i understand not in length but how many tracks would be be able to run through 1 stations where the train can stop to drop off cargo or passengers?

    in reply to: Train length and other questions #1612
    NeighborKid
    Participant

    I hate to double post, but I can’t edit my last.

    I’d love if a railroad business sim would go all out into the dynamics of railroading..  as in when a train pulls into a station, as the train loads it would either A) the loco switches on the track ahead decoupling from the rest reverses switches back onto the track the loading train is  buffers up couples and pulls the train with the engine going in reverse. B) a turntable so Locos could change directions and switch back onto the main and buffer up back to the other end facing the proper direction. C) go into a loop track and then reverse to buffer up.   D) actually have a classification yard with a shunter engine that assembles trains to go out onto the main line when you purchase a train and cars.

    It would yes change the game dynamics to a degree.. I honestly think it would make the game a bit more difficult as you would have to work around the workings of actual train movement. Hence the reason for signals.  For loading of a train I loved meier’s Railroads for actually showing loading of rail cars from industry.   All A dream I know.. =/ perhaps one day.. one day..

    in reply to: Train length and other questions #1611
    NeighborKid
    Participant

    It’s reality; trains do crash. I have yet to see a game ( with the exception of RRT) actually have a train wreck/ com flying off the tracks, slamming into a car, or another train.  Being realistic and would damage your economic growth. It costs alot to clear a wreck, incidental death disasters.   Could all be caused by perhaps frozen switches in the cold, or the signal system just failing and letting a train through when it supposed to be at danger.

     

    Other question would be mod tools, Would they be released or would players have and ability to add their own engines/ cars?  30 is nice, but there are so many other engines. I love the Berkshires, KK4, streamliners, Trains of Germany, England, Russia.. etc.  Unfortunatly I lack skills to mod but It’s always awesome to see other peoples work.

     

    As per train length I dont see a reason for it to be above 50. ( though Im still against hardcoding it)  The time it takes in the yard is just part of assembling the train together when there is a lack of a classification yard etc.. would be sweet to see a game incorperate shunting. Would bring a whole new meaning to controling your empire and trains on time.

    in reply to: Train length and other questions #1606
    NeighborKid
    Participant

    Understood, I just hope you guys dont hardcode it so a modder would be able to change it, also will we be able to attach more then 1 loco?

Viewing 11 posts - 46 through 56 (of 56 total)